protected override void OnStart() { _logger.LogTrace("Host: {0}, Port: {1}, MaxNumberOfConnections: {2}", _worldConfiguration.Host, _worldConfiguration.Port, _worldConfiguration.MaximumNumberOfConnections); _interClient.Connect(); _interClient.OnConnected += SendWorldInfo; }
protected override void OnAfterStart() { _logger.LogTrace("Host: {0}, Port: {1}, MaxNumberOfConnections: {2}", Options.Host, Options.Port, Options.Backlog); _interClient.Connect(); _interClient.OnConnected += SendWorldInfo; _gameWorld.Init(); }