private void CheckEvents(ControllerType type, Text target)
 {
     target.text  = "";
     target.text += $"{type} input controller is triggering? {_inputController.IsTrigger(type)}\n";
     target.text += $"{type} input controller trigger is down? {_inputController.IsTriggerDown(type)}\n";
     target.text += $"{type} input controller trigger is up? {_inputController.IsTriggerUp(type)}\n";
     target.text += $"{type} input controller is touching? {_inputController.IsTouch(type)}\n";
     target.text += $"{type} input controller touch is down? {_inputController.IsTouchDown(type)}\n";
     target.text += $"{type} input controller touch is up? {_inputController.IsTouchUp(type)}\n";
     target.text += $"{type} input controller One button is down? {_inputController.IsDown(type, ButtonType.One)}\n";
     target.text += $"{type} input controller One button is up? {_inputController.IsUp(type, ButtonType.One)}\n";
     target.text += $"{type} input controller Two button is down? {_inputController.IsDown(type, ButtonType.Two)}\n";
     target.text += $"{type} input controller Two button is up? {_inputController.IsUp(type, ButtonType.Two)}\n";
     target.text += $"{type} input controller Three button is up? {_inputController.IsUp(type, ButtonType.Three)}\n";
     target.text += $"{type} input controller Three button is down? {_inputController.IsDown(type, ButtonType.Three)}\n";
     target.text += $"{type} input controller Four button is up? {_inputController.IsUp(type, ButtonType.Four)}\n";
     target.text += $"{type} input controller Four button is down? {_inputController.IsDown(type, ButtonType.Four)}\n";
 }
Example #2
0
        private void Update()
        {
            if (_inputController.IsTriggerDown)
            {
                Debug.Log("Input controller trigger is down.");
            }

            if (_inputController.IsTriggerUp)
            {
                Debug.Log("Input controller trigger is up.");
            }

            if (_inputController.IsTouchDown)
            {
                Debug.Log("Input controller touch is down.");
            }

            if (_inputController.IsTouchUp)
            {
                Debug.Log("Input controller touch is up.");
            }

            if (_inputController.IsTouch)
            {
                Debug.Log("Input controller is touching.");
            }

            if (_inputController.IsDown(ButtonType.One))
            {
                Debug.Log("Input controller One button is down.");
            }

            if (_inputController.IsDown(ButtonType.Two))
            {
                Debug.Log("Input controller Two button is down.");
            }

            if (_inputController.IsDown(ButtonType.Three))
            {
                Debug.Log("Input controller Three button is down.");
            }

            if (_inputController.IsDown(ButtonType.Four))
            {
                Debug.Log("Input controller Four button is down.");
            }

            if (_inputController.IsUp(ButtonType.One))
            {
                Debug.Log("Input controller One button is up.");
            }

            if (_inputController.IsUp(ButtonType.Two))
            {
                Debug.Log("Input controller Two button is up.");
            }

            if (_inputController.IsUp(ButtonType.Three))
            {
                Debug.Log("Input controller Three button is up.");
            }

            if (_inputController.IsUp(ButtonType.Four))
            {
                Debug.Log("Input controller Four button is up.");
            }
        }