Example #1
0
        protected override void ReceiveCallback(IAsyncResult ar)
        {
            //check network delay
            var receiveTime = FStopWatch.Elapsed.TotalSeconds;
            var netDelay    = (receiveTime - FSendTime) * 0.5;

            netDelay = FNetDelayFilter.Update(netDelay);

            base.ReceiveCallback(ar);

            if (FReceiveSuccess)
            {
                double serverTime = BitConverter.ToDouble(FReceivedBytes, 0);

                Debug.WriteLine(serverTime);

                //estimate offset
                var offset = serverTime - (receiveTime - netDelay);

                FTimeOffsetFilter.Update(offset);
                Debug.WriteLine("offset: " + FTimeOffsetFilter.Value);

                if (Math.Abs(FTimeOffsetFilter.Value) > 0.01)
                {
                    Offset = FTimeOffsetFilter.Value;
                }
            }
        }
Example #2
0
        protected void ClientEvaluate()
        {
            var fCount = 5;

            lock (FLock)
            {
                var offset     = FIsClient[0] ? FHalfRoundTripDelay : FTimeStamp - FReceivedTimeStamp;
                var streamDiff = FReceivedStreamTime - FStreamTime + offset + FFineOffset[0] * 0.001;
                streamDiff = Math.Abs(streamDiff) > FLength[0] * 0.5 ? streamDiff - FLength[0] * Math.Sign(streamDiff) : streamDiff;
                var doSeek = Math.Abs(streamDiff) > 1;

                FStreamDiffFilter.Update(streamDiff);

                FDoSeekOut[0]   = doSeek;
                FSeekTimeOut[0] = FReceivedStreamTime + offset + 0.05;

                var doAdjust = Math.Abs(FStreamDiffFilter.Value) > 0.001;

                if (!doSeek && FFrameCounter == 0 && doAdjust)
                {
                    FAdjustTimeOut[0] = FStreamDiffFilter.Value * 50;
                }
                else
                {
                    FAdjustTimeOut[0] = 0;
                }

                FStreamOffsetOut[0] = FStreamDiffFilter.Value;
                FOffsetOut[0]       = offset;

                FFrameCounter = (++FFrameCounter) % fCount;
            }
        }