public virtual bool Init() { ICManager = (IICManager)GameManager.GetManager("ICManager"); InitShareData(); BuildPiecesData(); return(true); }
private void InitBalls() { ICManager = (IICManager)GameManager.GetManager("ICManager"); pushType = BallPushType.None; RegisterBall("BallWood", BallWood); RegisterBall("BallStone", BallStone); RegisterBall("BallPaper", BallPaper); Ball_LightningSphere.SetActive(false); Ball_LightningSphere2.SetActive(false); Ball_Lightning.SetActive(false); Ball_Light = Ball_Lightning.GetComponent <Light>(); }