public override void AffectHunter(IHunter hunter) { if (hunter.NumberOfLifes >= 1) { hunter.NumberOfLifes--; } }
/* public bool IsInRange(Position position) * { * return 0 <= position.Left && position.Left <= this.ScreenWidth && * 0 <= position.Top - 200 && position.Top <= this.ScreenHeight; * }*/ public void UpdateScoreOnRenderer(IHunter hunter) { var points = hunter.Points.ToString(); var lifes = hunter.NumberOfLifes.ToString(); this.ShowScoreOnScreen(900, 30, points, Color.FromRgb(255, 255, 255)); this.ShowScoreOnScreen(900, 60, lifes, Color.FromRgb(255, 255, 255)); }
private static void HuntIfYouAreAHunter(Animal animal) { if (animal is IHunter) { IHunter tiger = (IHunter)animal; //throws exception if conversion fails Console.WriteLine(tiger.Hunt()); } }
public void SetUp() { _aquarium = new Aquarium(new Size(600, 600)); _neon = new BlueNeon(new PointF(400, 400), Settings.BlueNeon.Size, _aquarium); _hunter = new Piranha(new PointF(420, 420), Settings.Piranha.Size, _aquarium); _aquarium.AddObject(_neon); _aquarium.AddObject((AFish)_hunter); }
public bool IsHunterColliding(IHunter hunter, IList <IBird> birds) { foreach (var bird in birds) { if (AreCollided(hunter, bird)) { bird.IsAlive = false; bird.Health = 0; hunter.NumberOfLifes--; return(true); } } return(false); }
//IList<IAffectableGameObject> private void HandleCollisionBetweenObjectsAndHunter(IHunter hunter, IList <IGameObject> gameObjects) { foreach (var gameObject in gameObjects) { if (this.AreCollided(hunter, gameObject) && !(gameObject is Hunter)) { var objectAsAffectableGameObject = gameObject as IAffectableGameObject; //null propagation => C# 6.0 objectAsAffectableGameObject?.AffectHunter(hunter); gameObject.IsAlive = false; } } }
public Cat(IHunter hunter, IValerian valerian) { _hunter = hunter; _valerian = valerian; }
public override void AffectHunter(IHunter hunter) { hunter.NumberOfLifes++; }
public Dog(IHunter hunter, ITail tail) { _hunter = hunter; _tail = tail; }
public CatDog(IHunter hunter, ITail tail, IValerian valerian) { _hunter = hunter; _tail = tail; _valerian = valerian; }
public Turkey(IHunter hunter) { }
public void HandleCollisions(IList <IBullet> bullets, IList <IBird> birds, IHunter hunter, IList <IGameObject> gameObjects) { this.HandleCollisionBetweenBulletsAndObjects(bullets, birds, hunter); this.HandleCollisionBetweenObjectsAndHunter(hunter, gameObjects); }
private void HandleCollisionBetweenBulletsAndObjects(IList <IBullet> bullets, IList <IBird> birds, IHunter hunter) { foreach (var bullet in bullets) { foreach (var bird in birds) { if (AreCollided(bird, bullet)) { bullet.IsAlive = false; bird.IsAlive = false; bird.AffectHunterPointsByBullet(hunter); break; } } } }
public virtual void AffectHunter(IHunter hunter) { hunter.Points += this.PointAffect; }
public void AffectHunterPointsByBullet(IHunter hunter) { hunter.Points += this.PointAffect; }