public CreateGameHandler(IGameRepository gameRepository, IHubContextFacade <IGameClient> hubContextFacade, ILogger <IRequestHandler <CreateGameCommand, GameCreatedEvent> > logger) : base(gameRepository, hubContextFacade, logger) { }
public LeaveGameHandler(IGameRepository gameRepository, IHubContextFacade <IGameClient> hubContextFacade, ILogger <IRequestHandler <LeaveGameCommand> > logger, IMediator mediator) : base(gameRepository, hubContextFacade, logger) { this.mediator = mediator; }
public JoinGameHandler(IGameRepository gameRepository, IHubContextFacade <IGameClient> hubContextFacade, ILogger <IRequestHandler <JoinGameCommand> > logger) : base(gameRepository, hubContextFacade, logger) { }
public CloseRoundHandler(IGameRepository gameRepository, IHubContextFacade <IGameClient> hubContextFacade, ILogger <IRequestHandler <CloseRoundCommand> > logger) : base(gameRepository, hubContextFacade, logger) { }
public PickWinningAnswerHandler(IGameRepository gameRepository, IHubContextFacade <IGameClient> hubContextFacade, ILogger <IRequestHandler <PickWinningAnswerCommand> > logger) : base(gameRepository, hubContextFacade, logger) { }
public BaseGameRequestHandler(IGameRepository gameRepository, IHubContextFacade <IGameClient> hubContextFacade, ILogger <IRequestHandler <TRequest, TResponse> > logger) { this.gameRepository = gameRepository; this.hubContextFacade = hubContextFacade; this.logger = logger; }