Example #1
0
 public HoleService(IHoleRepository holeRepository, IHoleStatisticsRepository holeStatisticsRepository, IGameRepository gameRepository, IShotRepository shotRepository)
 {
     _holeRepository           = holeRepository;
     _holeStatisticsRepository = holeStatisticsRepository;
     _gameRepository           = gameRepository;
     _shotRepository           = shotRepository;
 }
 public HoleService(IHoleRepository holeRepository, IHoleStatisticsRepository holeStatisticsRepository, IGameRepository gameRepository, IShotRepository shotRepository)
 {
     _holeRepository = holeRepository;
     _holeStatisticsRepository = holeStatisticsRepository;
     _gameRepository = gameRepository;
     _shotRepository = shotRepository;
 }
Example #3
0
 public ShotService(IShotRepository shotRepository, IShotTypeRepository shotTypeRepository, IGameRepository gameRepository, IPlayerRepository playerRepository, IHoleRepository holeRepository)
 {
     _shotRepository     = shotRepository;
     _shotTypeRepository = shotTypeRepository;
     _gameRepository     = gameRepository;
     _playerRepository   = playerRepository;
     _holeRepository     = holeRepository;
 }
 public ShotService(IShotRepository shotRepository, IShotTypeRepository shotTypeRepository, IGameRepository gameRepository, IPlayerRepository playerRepository, IHoleRepository holeRepository)
 {
     _shotRepository = shotRepository;
     _shotTypeRepository = shotTypeRepository;
     _gameRepository = gameRepository;
     _playerRepository = playerRepository;
     _holeRepository = holeRepository;
 }
 public PlayerService(IPlayerRepository playerRepository, IHoleRepository holeRepository, IPlayerStatisticsRepository playerStatisticsRepository, IPlayerHoleStatisticsRepository playerHoleStatisticsRepository, IGameStatisticsRepository gameStatisticsRepository, IUnitOfWork unitOfWork)
 {
     _playerRepository = playerRepository;
     _holeRepository = holeRepository;
     _playerStatisticsRepository = playerStatisticsRepository;
     _playerHoleStatisticsRepository = playerHoleStatisticsRepository;
     _gameStatisticsRepository = gameStatisticsRepository;
     _unitOfWork = unitOfWork;
 }
 public ShotService(IShotRepository shotRepository, IShotTypeRepository shotTypeRepository, IGameRepository gameRepository, IPlayerRepository playerRepository, IHoleRepository holeRepository, IUnitOfWork unitOfWork)
 {
     _shotRepository = shotRepository;
     _shotTypeRepository = shotTypeRepository;
     _gameRepository = gameRepository;
     _playerRepository = playerRepository;
     _holeRepository = holeRepository;
     _unitOfWork = unitOfWork;
 }
Example #7
0
 public BaseController()
 {
     this.closestToPinRepository = new ClosestToPinRepository(dataContext);
     this.courseRepository       = new CourseRepository(dataContext);
     this.segmentRepository      = new SegmentRepository(dataContext);
     this.holeRepository         = new HoleRepository(dataContext);
     this.messageRepository      = new MessageRepository(dataContext);
     this.scoreRepository        = new ScoreRepository(dataContext);
     this.teamRepository         = new TeamRepository(dataContext);
 }
Example #8
0
 public PlayerService(IPlayerRepository playerRepository, IHoleRepository holeRepository, IShotRepository shotRepository, IGameRepository gameRepository, IPlayerStatisticsRepository playerStatisticsRepository, IPlayerHoleStatisticsRepository playerHoleStatisticsRepository, IGameStatisticsRepository gameStatisticsRepository, IPlayerGameStatisticsRepository playerGameStatisticsRepository, IPlayerCareerStatisticsRepository playerCareerStatisticsRepository)
 {
     _playerRepository                 = playerRepository;
     _holeRepository                   = holeRepository;
     _shotRepository                   = shotRepository;
     _gameRepository                   = gameRepository;
     _playerStatisticsRepository       = playerStatisticsRepository;
     _playerHoleStatisticsRepository   = playerHoleStatisticsRepository;
     _gameStatisticsRepository         = gameStatisticsRepository;
     _playerGameStatisticsRepository   = playerGameStatisticsRepository;
     _playerCareerStatisticsRepository = playerCareerStatisticsRepository;
 }
 public PlayerService(IPlayerRepository playerRepository, IHoleRepository holeRepository, IShotRepository shotRepository, IGameRepository gameRepository, IPlayerStatisticsRepository playerStatisticsRepository, IPlayerHoleStatisticsRepository playerHoleStatisticsRepository, IGameStatisticsRepository gameStatisticsRepository, IPlayerGameStatisticsRepository playerGameStatisticsRepository, IPlayerCareerStatisticsRepository playerCareerStatisticsRepository)
 {
     _playerRepository = playerRepository;
     _holeRepository = holeRepository;
     _shotRepository = shotRepository;
     _gameRepository = gameRepository;
     _playerStatisticsRepository = playerStatisticsRepository;
     _playerHoleStatisticsRepository = playerHoleStatisticsRepository;
     _gameStatisticsRepository = gameStatisticsRepository;
     _playerGameStatisticsRepository = playerGameStatisticsRepository;
     _playerCareerStatisticsRepository = playerCareerStatisticsRepository;
 }
Example #10
0
 public ScoreService(IHoleRepository holeRepository,
                     IPlayerScoreRepository playerScoreRepository,
                     IReserveRepository reservationRepository,
                     IGolfCourseRepository golfCourseRepository,
                     IHandiCapRepository handicapRepository,
                     IMemberRepository memberRepository)
 {
     _playerScoreRepository = playerScoreRepository;
     _holeRepository        = holeRepository;
     _golfCourseRepository  = golfCourseRepository;
     _handicapRepository    = handicapRepository;
     _memberRepository      = memberRepository;
     _reservationRepository = reservationRepository;
 }
Example #11
0
 public AdminService(
     IHoleRepository holeRepository,
     ISignalRNotifier signalRNotifier,
     IAttemptRepository attemptRepository,
     IUserRepository userRepository,
     IChallengeRepository challengeRepository,
     IGameRepository gameRepository)
 {
     this.holeRepository      = holeRepository;
     this.signalRNotifier     = signalRNotifier;
     this.attemptRepository   = attemptRepository;
     this.userRepository      = userRepository;
     this.challengeRepository = challengeRepository;
     this.gameRepository      = gameRepository;
 }
Example #12
0
 public DashboardService(
     IGameRepository gameRepository,
     IHoleRepository holeRepository,
     ISignalRNotifier signalRNotifier,
     IAttemptRepository attemptRepository,
     IUserRepository userRepository,
     IBestAttemptsService bestAttemptsService,
     IChallengeRepository challengeRepository)
 {
     this.gameRepository      = gameRepository;
     this.holeRepository      = holeRepository;
     this.signalRNotifier     = signalRNotifier;
     this.attemptRepository   = attemptRepository;
     this.userRepository      = userRepository;
     this.bestAttemptsService = bestAttemptsService;
     this.challengeRepository = challengeRepository;
 }
Example #13
0
 public GameService(
     ICodeGolfService codeGolfService,
     IAttemptRepository attemptRepository,
     IGameRepository gameRepository,
     IHoleRepository holeRepository,
     ISignalRNotifier signalRNotifier,
     IUserRepository userRepository,
     IChallengeRepository challengeRepository)
 {
     this.codeGolfService     = codeGolfService;
     this.attemptRepository   = attemptRepository;
     this.gameRepository      = gameRepository;
     this.holeRepository      = holeRepository;
     this.signalRNotifier     = signalRNotifier;
     this.userRepository      = userRepository;
     this.challengeRepository = challengeRepository;
 }
Example #14
0
 public HoleController(IHoleRepository repository)
 {
     this.repository = repository;
 }
Example #15
0
 public HoleService(IHoleRepository holeRepository, IHoleStatisticsRepository holeStatisticsRepository, IUnitOfWork unitOfWork)
 {
     _holeRepository = holeRepository;
     _holeStatisticsRepository = holeStatisticsRepository;
     _unitOfWork = unitOfWork;
 }