//Main private void Awake() { var uIInput = GetComponent <IInput>(); _startingInGame = uIInput.StartInGame(); GetHomeScreenBranches(); _historyTrack = EZInject.Class.NoParams <IHistoryTrack>(); _cancelHandler = EZInject.Class.NoParams <ICancel>(); _audioService = EZInject.Class.WithParams <IAudioService>(this); AddService(); _myDataHub = new DataHub(MainCanvasRect); _myDataHub.OnAwake(); }
public MoveBackInHistory(IHistoryTrack historyTracker) { _historyTracker = historyTracker; _historyListManagement = historyTracker.HistoryListManagement; }
public NewSelectionProcess(IHistoryTrack historyTracker) { _historyTracker = historyTracker; _historyManagement = historyTracker.HistoryListManagement; }
public MultiSelectSystem(IHistoryTrack historyTrack) { _historyTracker = historyTrack; }
public HistoryListManagement(IHistoryTrack historyTracker) { _historyTracker = historyTracker; }
public virtual void OnDestroy() { UnObserveEvents(); _myDataHub = null; _historyTrack = null; }
public virtual void UseEZServiceLocator() { _myDataHub = EZService.Locator.Get <IDataHub>(this); _historyTrack = EZService.Locator.Get <IHistoryTrack>(this); }
public ManagePopUpHistory(IHistoryTrack historyTracker) => _historyTracker = historyTracker;
public void UseEZServiceLocator() { _inputScheme = EZService.Locator.Get <InputScheme>(this); _uiHistoryTrack = EZService.Locator.Get <IHistoryTrack>(this); _myDataHub = EZService.Locator.Get <IDataHub>(this); }