private void Start() { m_Input = GetComponent <InputManager>(); m_State = gameObject.GetComponent <FallingState>(); m_Collision = gameObject.GetComponent <CollisionManager>(); m_CurrentState = m_State.GetStateName(); m_Grav = gameObject.GetComponent <GravityManager>(); }
public void HandleInput(Hero hero, InputManager input, CollisionManager collision, GravityManager grav) { IHeroState state = m_State.HandleInput(hero, m_Input, m_Collision, m_Grav); if (state != null) { //Destroy(m_State as Component); m_State = state; m_State.Enter(hero, m_Input, m_Collision, m_Grav); m_CurrentState = m_State.GetStateName(); } }