Example #1
0
        internal void RefreshRoundOver()
        {
            if (maxHp > sds.GetHp())
            {
                nowHp -= maxHp - sds.GetHp();

                if (nowHp < 1)
                {
                    nowHp = 1;
                }

                maxHp = sds.GetHp();
            }

            if (damage != sds.GetDamage())
            {
                damage = sds.GetDamage();
            }

            if (isSilent)
            {
                isSilent = false;
            }
        }
Example #2
0
        public Hero2(Battle2 _battle, int _uid, bool _isMine, int _id, IHeroSDS _sds, int _pos)
        {
            battle = _battle;

            uid = _uid;

            isMine   = _isMine;
            id       = _id;
            sds      = _sds;
            pos      = _pos;
            maxHp    = nowHp = sds.GetHp();
            damage   = sds.GetDamage();
            nowPower = sds.GetPower();

            //isMoved = false;

            isSummon = !sds.GetHeroTypeSDS().GetCanCharge();

            eventIndexList = new List <int>();

            for (int i = 0; i < sds.GetSkills().Length; i++)
            {
                ISkillSDS skillSDS = Battle2.skillDataDic[sds.GetSkills()[i]];

                int index = i;

                Action <SuperEvent> del = delegate(SuperEvent e)
                {
                    CastSkill(index, e);
                };

                switch (skillSDS.GetTrigger())
                {
                case SkillTrigger.ALL:

                    int eventIndex = battle.superEventListener.AddListener(skillSDS.GetEventName().ToString(), del);

                    eventIndexList.Add(eventIndex);

                    break;

                case SkillTrigger.HERO:

                    eventIndex = battle.superEventListener.AddListener(string.Format("{0}{1}", skillSDS.GetEventName(), uid), del);

                    eventIndexList.Add(eventIndex);

                    break;

                case SkillTrigger.ALLY:

                    eventIndex = battle.superEventListener.AddListener(string.Format("{0}{1}", skillSDS.GetEventName(), isMine), del);

                    eventIndexList.Add(eventIndex);

                    break;

                case SkillTrigger.ENEMY:

                    eventIndex = battle.superEventListener.AddListener(string.Format("{0}{1}", skillSDS.GetEventName(), !isMine), del);

                    eventIndexList.Add(eventIndex);

                    break;
                }
            }
        }