public override bool GetStatus(){ if (Owner == null) return false; IHasStats ownerStat = Owner.GetComponent<IHasStats> (); float curValue; if (!ownerStat.TryGetStatPercentValue (StatName, out curValue)) return false; else return curValue < StatValue; }
public override bool GetStatus() { if (Owner == null) { return(false); } IHasStats ownerStat = Owner.GetComponent <IHasStats> (); float curValue; if (!ownerStat.TryGetStatPercentValue(StatName, out curValue)) { return(false); } else { return(curValue < StatValue); } }