Example #1
0
    public void Unequip(IHasStat stat)
    {
        foreach (var mod in m_ModifierContainers)
        {
            switch (mod.StatType)
            {
            case StatType.MaxHealth:
                stat.MaxHealth.RemoveAllModifiersFromSource(this);
                break;

            case StatType.HealthRecovery:
                stat.HealthRecovery.RemoveAllModifiersFromSource(this);
                break;

            case StatType.MaxMainStamina:
                stat.MaxMainStamina.RemoveAllModifiersFromSource(this);
                break;

            case StatType.MaxSubStamina:
                stat.MaxSubStamina.RemoveAllModifiersFromSource(this);
                break;

            case StatType.PhysicalDamage:
                stat.PhysicalDamage.RemoveAllModifiersFromSource(this);
                break;

            case StatType.MagicalDamage:
                stat.MagicalDamage.RemoveAllModifiersFromSource(this);
                break;

            case StatType.PhysicalResistence:
                stat.PhysicalResistence.RemoveAllModifiersFromSource(this);
                break;

            case StatType.MagicalResistence:
                stat.MagicalResistence.RemoveAllModifiersFromSource(this);
                break;

            case StatType.PhysicalDurability:
                stat.PhysicalDurability.RemoveAllModifiersFromSource(this);
                break;

            case StatType.MagicalDurability:
                stat.MagicalDurability.RemoveAllModifiersFromSource(this);
                break;

            case StatType.Stability:
                stat.Stability.RemoveAllModifiersFromSource(this);
                break;

            case StatType.JumpCount:
                stat.JumpCount.RemoveAllModifiersFromSource(this);
                break;

            case StatType.CanWallJump:
                stat.CanWallJump.RemoveAllModifiersFromSource(this);
                break;
            }
        }
    }
Example #2
0
    public void Equip(IHasStat stat)
    {
        foreach (var mod in m_ModifierContainers)
        {
            StatModifier modifier = new StatModifier(mod.Value, mod.ModType, mod.Order, this);

            switch (mod.StatType)
            {
            case StatType.MaxHealth:
                stat.MaxHealth.AddModifier(modifier);
                break;

            case StatType.HealthRecovery:
                stat.HealthRecovery.AddModifier(modifier);
                break;

            case StatType.MaxMainStamina:
                stat.MaxMainStamina.AddModifier(modifier);
                break;

            case StatType.MaxSubStamina:
                stat.MaxSubStamina.AddModifier(modifier);
                break;

            case StatType.PhysicalDamage:
                stat.PhysicalDamage.AddModifier(modifier);
                break;

            case StatType.MagicalDamage:
                stat.MagicalDamage.AddModifier(modifier);
                break;

            case StatType.PhysicalResistence:
                stat.PhysicalResistence.AddModifier(modifier);
                break;

            case StatType.MagicalResistence:
                stat.MagicalResistence.AddModifier(modifier);
                break;

            case StatType.PhysicalDurability:
                stat.PhysicalDurability.AddModifier(modifier);
                break;

            case StatType.MagicalDurability:
                stat.MagicalDurability.AddModifier(modifier);
                break;

            case StatType.Stability:
                stat.Stability.AddModifier(modifier);
                break;

            case StatType.JumpCount:
                stat.JumpCount.AddModifier(modifier);
                break;

            case StatType.CanWallJump:
                stat.CanWallJump.AddModifier(modifier);
                break;
            }
        }
    }