Example #1
0
        public override void OnPointerEnter(GameObject targetObject, Vector3 intersectionPosition, Ray intersectionRay, bool isInteractive)
        {
            var newProgress = targetObject.GetComponent <IHasGazingProgress>();

            if (CurrentGazingProgress == newProgress)
            {
                return;
            }

            if (newProgress == null)
            {
                ProgressSlider.gameObject.SetActive(false);
            }
            else
            {
                CurrentGazingProgress = newProgress;
                ProgressSlider.gameObject.SetActive(true);
            }
        }
Example #2
0
 public override void OnPointerExit(GameObject targetObject)
 {
     CurrentGazingProgress = null;
     ProgressSlider.gameObject.SetActive(false);
 }