internal CanvasRenderingContext2D(Window window, IHTMLCanvasElement canvas) { this.window = window; this.canvas = canvas; this.savedStates = new Stack<DrawingState>(); this.state = new DrawingState(); }
internal CanvasRenderingContextHolographicSpace(Window window, IHTMLCanvasElement canvas) { this.window = window; this.canvas = canvas; context = CreateEglContext(window.holographicSpace, window.stationaryReferenceFrame); deviceContext.MakeCurrent(context); }
internal CanvasRenderingContext2D(Window window, IHTMLCanvasElement canvas) { this.window = window; this.canvas = canvas; this.savedStates = new Stack <DrawingState>(); this.state = new DrawingState(); }
public CSSStyleDeclaration(IHTMLCanvasElement canvasElement) { _canvasElement = canvasElement; }
public CanvasRenderingContext2D(Canvas surface, object container, bool visible, IHTMLCanvasElement canvasElement) : this(surface, container, visible) { _canvasElement = canvasElement; }