public void Refill(uint ballsCount) { _gumballMachine.AddBalls(ballsCount); if (_gumballMachine.GetBallCount() > 0) { _gumballMachine.SetNoQuarterState(); } }
public void Refill(uint ballsCount) { _gumballMachine.AddBalls(ballsCount); }
public void Refill(uint ballsCount) { _gumballMachine.AddBalls(ballsCount); if (_gumballMachine.GetBallCount() > 0) { _gumballMachine.SetNoQuarterState(); } }
public void Refill(uint ballsCount) { _gumballMachine.AddBalls(ballsCount); }