//获取组合的图元的每个子对象 internal List <IGroupable> GetGroupChilds(IGroupable parent) { var list = _designerCanvas.Children.OfType <IGroupable>(); var children = list.Where(node => node.ParentID == parent.ID); return(children.ToList()); }
/// <summary> /// Creates a new <see cref="IGroup"/>. /// </summary> /// <param name="founder">The <see cref="IGroupable"/> that will be the founder of the group.</param> /// <returns>If the group was successfully created, returns the new <see cref="IGroup"/> with the /// <paramref name="founder"/> set as the group's founder. Otherwise, returns null. /// A group may not be created by someone who is already in a group.</returns> public IGroup TryCreateGroup(IGroupable founder) { // Make sure not already in a group if (founder.Group != null) return null; // Create the group var newGroup = _tryCreateGroup(this, founder); if (newGroup == null) return null; // Make sure the founder had their group property updated founder.Group = newGroup; // Add the new group to the list _groups.Add(newGroup); // Listen for when the group is disbanded so we can remove it newGroup.Disbanded += _groupDisbandHandler; // Raise events OnCreateGroup(newGroup); if (GroupCreated != null) GroupCreated.Raise(this, EventArgsHelper.Create(newGroup)); return newGroup; }
internal List<IGroupable> GetGroupMembers(IGroupable item) { IEnumerable<IGroupable> list = canvas.Children.OfType<IGroupable>(); IGroupable rootItem = this.GetRoot(list, item); return GetGroupMembers(list, rootItem); }
internal List <IGroupable> GetGroupMembers(IGroupable item) { IEnumerable <IGroupable> list = dataSource.GetGroupableList(); IGroupable rootItem = GetRoot(list, item); return(GetGroupMembers(list, rootItem)); }
/// <summary> /// Creates a new <see cref="IGroup"/>. /// </summary> /// <param name="founder">The <see cref="IGroupable"/> that will be the founder of the group.</param> /// <returns>If the group was successfully created, returns the new <see cref="IGroup"/> with the /// <paramref name="founder"/> set as the group's founder. Otherwise, returns null. /// A group may not be created by someone who is already in a group.</returns> public IGroup TryCreateGroup(IGroupable founder) { // Make sure not already in a group if (founder.Group != null) { return(null); } // Create the group var newGroup = _tryCreateGroup(this, founder); if (newGroup == null) { return(null); } // Make sure the founder had their group property updated founder.Group = newGroup; // Add the new group to the list _groups.Add(newGroup); // Listen for when the group is disbanded so we can remove it newGroup.Disbanded += _groupDisbandHandler; // Raise events OnCreateGroup(newGroup); if (GroupCreated != null) { GroupCreated.Raise(this, EventArgsHelper.Create(newGroup)); } return(newGroup); }
public void InitReportControl() { var assembly = this.GetType().GetAssembly(); foreach (Type type in assembly.GetTypes()) { var attr = type.GetCustomAttribute(typeof(ReportAttribute)) as ReportAttribute; if (attr == null) { continue; } if (attr.ReportName == ReportName && attr.HspName == HspName) { this.Text = ReportName; Report = (IReport)assembly.CreateInstance(type.FullName); } else { continue; } grpGroup.Visible = Report is IGroupable; GroupableReport = Report as IGroupable; Report.Control.Dock = DockStyle.Fill; panelControl1.Controls.Add(Report.Control); } if (Report == null) { throw new Exception("没有找到报表:" + ReportName); } }
internal List <IGroupable> GetGroupMembers(IGroupable item) { IEnumerable <IGroupable> list = designerCanvas.Children.OfType <IGroupable>(); IGroupable rootItem = GetRoot(list, item); return(GetGroupMembers(list, rootItem)); }
private bool BelongToSameGroup(IGroupable item1, IGroupable item2) { IGroupable root1 = SelectionService.GetGroupRoot(item1); IGroupable root2 = SelectionService.GetGroupRoot(item2); return(root1.ID == root2.ID); }
public void AddFigure(IGroupable figure) { if (!figure.IsInGroup) { figure.IsInGroup = true; figuresGroup.Add(figure as CTwoDFigure); } }
/// <summary> /// When overridden in the derived class, allows for additional handling for when a group member /// leaves the group the <see cref="GroupMemberInfo{T}.Owner"/> is currently in. /// </summary> /// <param name="groupMember">The group member that joined the group. This will never be equal to /// the <see cref="GroupMemberInfo{T}.Owner"/>. That is, we will only receive events related to other /// group members in our group.</param> protected override void OnGroupMemberLeft(IGroupable groupMember) { using (var pw = ServerPacket.GroupInfo(x => UserGroupInformation.WriteRemoveMember(x, groupMember))) { Owner.Send(pw, ServerMessageType.GUI); } Owner.Send(GameMessage.GroupMemberLeft, ServerMessageType.GUI, GetGroupMemberName(groupMember)); }
/// <summary> /// Returns <c>true</c> when the group has the specified name. /// </summary> /// <param name="group"></param> /// <param name="name"></param> public static bool IsGroup(this IGroupable group, string name) { if (group == null) { return(false); } return(group.GroupId.ToLowerInvariant() == name?.ToLowerInvariant()); }
/// <summary> /// Initializes a new instance of the <see cref="Group"/> class. /// </summary> /// <param name="founder">The group founder.</param> /// <exception cref="ArgumentNullException"><paramref name="founder" /> is <c>null</c>.</exception> public Group(IGroupable founder) { if (founder == null) throw new ArgumentNullException("founder"); _founder = founder; _members.Add(_founder); founder.Group = this; }
/// <summary> /// 자식노드가 group인지 data인지 판단 /// </summary> public bool IsitGroup(IGroupable what) { if (what is ClassGroup) { return(true); } else { return(false); } }
/// <summary> /// Tries to invite the <paramref name="member"/> to this group. /// </summary> /// <param name="member">The <see cref="IGroupable"/> to invite.</param> /// <returns>True if the <paramref name="member"/> was successfully invited; otherwise false.</returns> public bool TryInvite(IGroupable member) { if (!_groupSettings.CanJoinGroupHandler(member, this)) { return(false); } member.NotifyInvited(this); return(true); }
/// <summary> /// Initializes a new instance of the <see cref="Group"/> class. /// </summary> /// <param name="founder">The group founder.</param> /// <exception cref="ArgumentNullException"><paramref name="founder" /> is <c>null</c>.</exception> public Group(IGroupable founder) { if (founder == null) { throw new ArgumentNullException("founder"); } _founder = founder; _members.Add(_founder); founder.Group = this; }
void Start() { groupButtonDelegates[0] = OnGroup; groupButtonDelegates[1] = OnUnGroup; groupable = GetComponent <IGroupable>(); if (groupable != null && groupable.IsOwner) { delegateIndex = UNGROUP; } }
/// <summary> /// Tries to add an <see cref="IGroupable"/> to this group. /// </summary> /// <param name="groupable">The <see cref="IGroupable"/> to try to add to the group.</param> /// <returns> /// True if the <paramref name="groupable"/> was successfully added to the group; /// otherwise false. /// This method will always return false is the <paramref name="groupable"/> is already in a group. /// </returns> public virtual bool TryAddMember(IGroupable groupable) { // Check the max members value if (_members.Count >= _groupSettings.MaxMembersPerGroup) { if (log.IsInfoEnabled) { log.InfoFormat("Failed to add `{0}` to group `{1}` - the group is full.", groupable, this); } return(false); } // Ensure not already in a group if (groupable.Group != null) { if (log.IsInfoEnabled) { log.InfoFormat("Failed to add `{0}` to group `{1}` - they were already in a group (`{2}`).", groupable, this, groupable.Group); } return(false); } // Check that they can be added if (_groupSettings.CanJoinGroupHandler != null && !_groupSettings.CanJoinGroupHandler(groupable, this)) { if (log.IsInfoEnabled) { log.InfoFormat("Failed to add `{0}` to group `{1}` - GroupSettings.CanJoinGroupHandler returned false.", groupable, this); } return(false); } // Add the member _members.Add(groupable); groupable.Group = this; if (log.IsInfoEnabled) { log.InfoFormat("Added `{0}` to group `{1}`.", groupable, this); } // Raise events OnMemberJoin(groupable); if (MemberJoin != null) { MemberJoin.Raise(this, EventArgsHelper.Create(groupable)); } return(true); }
//从组合后的图元中取得图元的列表 internal List <IGroupable> GetGroupMembers(IGroupable item) { var groupList = new List <IGroupable>(); var rootItem = GetGroupRoot(item); if (rootItem == null) { groupList.Add(item); return(groupList); } return(GetGroupMembersFromCanvas(rootItem)); }
/// <summary> /// Gets the name to use for a group's member. /// </summary> /// <param name="member">The group member.</param> /// <returns>The name to use for a group's member.</returns> static string GetGroupMemberName(IGroupable member) { var asCharacter = member as Character; if (asCharacter != null) { return(asCharacter.Name); } else { return(member.ToString()); } }
public override void Group(IGroupable other) { UnGroup(); base.Group(other); (owner as Player).isDriving = true; //物体自身的是否为动力学刚体显示为 false body.isKinematic = false; //对象的标签为 player gameObject.tag = "Player"; }
//Method to create Connectors. private ConnectorViewModel CreateConnector(IGroupable sourceNode, IGroupable targetNode) { ConnectorViewModel connector = new ConnectorViewModel() { SourceNode = sourceNode, TargetNode = targetNode, ConnectorGeometryStyle = App.Current.Resources["ConnectorGeometryPathStyle"] as Style, TargetDecorator = App.Current.Resources["ClosedSharp"], TargetDecoratorStyle = App.Current.Resources["DecoratorFillStyle"] as Style, }; return(connector); }
private List <IGroupable> GetGroupMembers(IEnumerable <IGroupable> list, IGroupable parent) { List <IGroupable> groupMembers = new List <IGroupable>(); groupMembers.Add(parent); var children = list.Where(node => node.ParentID == parent.ID); foreach (IGroupable child in children) { groupMembers.AddRange(GetGroupMembers(list, child)); } return(groupMembers); }
//取得组合后的顶层图元 private IGroupable GetRoot(IEnumerable <IGroupable> list, IGroupable node) { if (node == null || node.ParentID == Guid.Empty) { return(node); } foreach (IGroupable item in list) { if (item.ID == node.ParentID) { return(GetRoot(list, item)); } } return(null); }
public override void Group(IGroupable other) { UnGroup(); base.Group(other); body.isKinematic = true; //对象的标签为 player gameObject.tag = "ColdWeapon"; owner.ShouldShowUI = true; //this.owner = owner; //this.owner.isFly = true; //GameController.Attach(transform, owner.transform.Find("BackPoint")); ////物体自身的是否为动力学刚体显示为 true }
/// <summary> /// Removes a member from the group. /// </summary> /// <param name="member">The member to remove.</param> /// <returns> /// True if the <paramref name="member"/> was successfully removed; false if the <paramref name="member"/> /// was either not in a group already, or was in a different group. If the <paramref name="member"/> is not /// in this group, their <see cref="IGroupable.Group"/> value will not be altered. /// </returns> /// <exception cref="ArgumentNullException"><paramref name="member"/> is null.</exception> public bool RemoveMember(IGroupable member) { if (member == null) { throw new ArgumentNullException("member"); } // Ensure they are in this group if (member.Group != this) { return(false); } // Remove their group value member.Group = null; // Remove the member from the member list if (!_members.Remove(member)) { const string errmsg = "Group member `{0}` was removed from group `{1}`, but they were not in the _group list. That is bad..."; if (log.IsErrorEnabled) { log.ErrorFormat(errmsg, member, this); } Debug.Fail(string.Format(errmsg, member, this)); return(false); } // Raise events OnMemberLeave(member); if (MemberLeave != null) { MemberLeave.Raise(this, EventArgsHelper.Create(member)); } // If they were the founder, disband the group completely if (member == Founder) { Disband(); } return(true); }
//组合功能 public static void Group(IGroupable groupable) { groupable.Group(player.GetComponent <IGroupable>()); player.GetComponent <IGroupable>().Group(groupable); ////驾驶获取父对象vehicle组件 //Vehicle vehicle = parent.GetComponent<Vehicle>(); //if(vehicle) //{ // vehicle.Group(player.GetComponent<Play1>()); //} //Fly fly = parent.GetComponent<Fly>(); //if (fly) //{ // fly.Group(player.GetComponent<Play1>()); //} }
public virtual void Group(IGroupable other) { UnGroup(); GameController.TryAttach(trans, other.trans); //if(IsGroupParent) //{ // GameController.Attach(other.trans, trans, attachPointName); //} //else //{ // GameController.Attach(trans, other.trans, attachPointName); //} owner = other; HasGroup = true; }
/// <summary> /// Recursively searches the group tree structure, taking item as the root. /// </summary> /// <param name="item">Tree root from which to search.</param> /// <returns>An unsorted list of all IGroupable items in the group tree structure</returns> private static IEnumerable <IGroupable> TraverseGroup(IGroupable item) { List <IGroupable> result = new List <IGroupable>(); if (item == null) { return(null); } result.Add(item); if (item is Group g) { foreach (IGroupable i in g.GetChildren()) { result.AddRange(TraverseGroup(i)); } } return(result); }
/// <summary> /// Forces the group to disband. /// </summary> public void Disband() { // Raise events OnDisbanded(); if (Disbanded != null) { Disbanded.Raise(this, EventArgs.Empty); } // Clear the founder _founder = null; // Remove all members from the group foreach (var member in Members.ToImmutable()) { RemoveMember(member); } Debug.Assert(_members.Count == 0, "Uh-oh, some members managed to not get removed!"); }
//取得图元列表 private List <IGroupable> GetGroupMembersFromCanvas(IGroupable parent) { if (parent == null) { return(null); } var list = _designerCanvas.Children.OfType <IGroupable>(); var groupMembers = new List <IGroupable>(); groupMembers.Add(parent); IEnumerable <IGroupable> children = null; if (parent != null) { children = list.Where(node => node.ParentID == parent.ID); } foreach (var child in children) { groupMembers.AddRange(GetGroupMembersFromCanvas(child)); } return(groupMembers); }
public bool addInGroup(IGroupable newObject) { throw new NotImplementedException(); }
public bool addItem(IGroupable item) { if (items.Keys.Contains(item.GetId())) return false; items.Add(item.GetId(), item); throw new NotImplementedException(); }
/// <summary> /// Appends a message to a <see cref="BitStream"/> for synchronizing the client's group information for when /// a member is removed from the group. /// The message is then read and handled by the receiver using <see cref="UserGroupInformation.Read"/>. /// </summary> /// <param name="bs">The <see cref="BitStream"/> to append the message to.</param> /// <param name="member">The group member to remove.</param> public static void WriteRemoveMember(BitStream bs, IGroupable member) { bs.WriteEnum(GroupInfoMessages.RemoveMember); bs.Write(member.Name); }
/// <summary> /// Forces the group to disband. /// </summary> public void Disband() { // Raise events OnDisbanded(); if (Disbanded != null) Disbanded.Raise(this, EventArgs.Empty); // Clear the founder _founder = null; // Remove all members from the group foreach (var member in Members.ToImmutable()) { RemoveMember(member); } Debug.Assert(_members.Count == 0, "Uh-oh, some members managed to not get removed!"); }
internal IGroupable GetGroupRoot(IGroupable item) { IEnumerable <IGroupable> list = designerCanvas.Children.OfType <IGroupable>(); return(GetRoot(list, item)); }
internal IGroupable GetGroupRoot(IGroupable item) { IEnumerable<IGroupable> list = designCanvas.Children.OfType<IGroupable>(); return GetRoot(list, item); }
private IGroupable GetRoot(IEnumerable<IGroupable> list, IGroupable node) { if (node == null || node.ParentID == Guid.Empty) { return node; } else { foreach (IGroupable item in list) { if (item.ID == node.ParentID) { return GetRoot(list, item); } } return null; } }
public void Group(IGroupable other) { groupables.Add(other); HasGroup = true; }
internal IGroupable GetGroupRoot( ICanvasModel model, IGroupable item ) { var list = model.GetItems<IGroupable>(); return GetRoot( list, item ); }
internal IGroupable GetGroupRoot(IGroupable item) { IEnumerable<IGroupable> list = dataSource.GetGroupableList(); return GetRoot(list, item); }
internal List<IGroupable> GetGroupMembers(IGroupable item) { IEnumerable<IGroupable> list = dataSource.GetGroupableList(); IGroupable rootItem = GetRoot(list, item); return GetGroupMembers(list, rootItem); }
/// <summary> /// When overridden in the derived class, allows for handling of the <see cref="IGroup.MemberJoin"/> event. /// </summary> /// <param name="member">The group member that joined the group.</param> protected virtual void OnMemberJoin(IGroupable member) { }
/// <summary> /// When overridden in the derived class, allows for handling of the <see cref="IGroup.MemberLeave"/> event. /// </summary> /// <param name="member">The group member that left the group.</param> protected virtual void OnMemberLeave(IGroupable member) { }
/// <summary> /// Gets all the <see cref="IGroupable"/>s in this <see cref="IGroup"/> that are in range of the /// <paramref name="origin"/> group member. This will include all group members where /// <see cref="IGroupable.IsInShareDistance"/> returns true for the <paramref name="origin"/>. /// </summary> /// <param name="origin">The group member that will be used to get the group members that are near.</param> /// <param name="includeOrigin">If true, the <paramref name="origin"/> will be included in the returned /// collection. Otherwise, the <paramref name="origin"/> will not be included in the returned collection.</param> /// <returns> /// All the other group members within sharing range of the <paramref name="origin"/>. /// </returns> public IEnumerable<IGroupable> GetGroupMembersInShareRange(IGroupable origin, bool includeOrigin) { return _members.Where(x => x.IsInShareDistance(origin) && (includeOrigin || (x != origin))); }
/// <summary> /// Tries to add an <see cref="IGroupable"/> to this group. /// </summary> /// <param name="groupable">The <see cref="IGroupable"/> to try to add to the group.</param> /// <returns> /// True if the <paramref name="groupable"/> was successfully added to the group; /// otherwise false. /// This method will always return false is the <paramref name="groupable"/> is already in a group. /// </returns> public virtual bool TryAddMember(IGroupable groupable) { // Check the max members value if (_members.Count >= _groupSettings.MaxMembersPerGroup) { if (log.IsInfoEnabled) log.InfoFormat("Failed to add `{0}` to group `{1}` - the group is full.", groupable, this); return false; } // Ensure not already in a group if (groupable.Group != null) { if (log.IsInfoEnabled) log.InfoFormat("Failed to add `{0}` to group `{1}` - they were already in a group (`{2}`).", groupable, this, groupable.Group); return false; } // Check that they can be added if (_groupSettings.CanJoinGroupHandler != null && !_groupSettings.CanJoinGroupHandler(groupable, this)) { if (log.IsInfoEnabled) log.InfoFormat("Failed to add `{0}` to group `{1}` - GroupSettings.CanJoinGroupHandler returned false.", groupable, this); return false; } // Add the member _members.Add(groupable); groupable.Group = this; if (log.IsInfoEnabled) log.InfoFormat("Added `{0}` to group `{1}`.", groupable, this); // Raise events OnMemberJoin(groupable); if (MemberJoin != null) MemberJoin.Raise(this, EventArgsHelper.Create(groupable)); return true; }
internal List<IGroupable> GetGroupMembers(IGroupable item) { var list = editorEntities.OfType<IGroupable>(); var rootItem = GetRoot(list, item); return GetGroupMembers(list, rootItem); }
/// <summary> /// Method used to determine if an <see cref="IGroupable"/> can join an existing <see cref="IGroup"/>. /// </summary> /// <param name="member">The <see cref="IGroupable"/> to check if can join the <paramref name="group"/>.</param> /// <param name="group">The <see cref="IGroup"/> the <paramref name="member"/> is trying to join.</param> /// <returns>True if the <paramref name="member"/> can join the <paramref name="group"/>; otherwise false.</returns> static bool CanJoinGroupHandler(IGroupable member, IGroup group) { // Put your additional group restrictions here, such as level range restrictions. No need to check for stuff // that is already checked for such as if the member is already in a group, if the group is full, etc. return true; }
private List<IGroupable> GetGroupMembers(IEnumerable<IGroupable> list, IGroupable parent) { List<IGroupable> groupMembers = new List<IGroupable>(); groupMembers.Add(parent); var children = list.Where(node => node.ParentID == parent.ID); foreach (IGroupable child in children) { groupMembers.AddRange(GetGroupMembers(list, child)); } return groupMembers; }
internal List<IGroupable> GetGroupMembers( ICanvasModel model, IGroupable item ) { var list = model.GetItems<IGroupable>(); var rootItem = GetRoot( list, item ); return GetGroupMembers( list, rootItem ); }
private bool BelongToSameGroup(IGroupable item1, IGroupable item2) { IGroupable root1 = SelectionService.GetGroupRoot(item1); IGroupable root2 = SelectionService.GetGroupRoot(item2); return (root1.ID == root2.ID); }
internal IGroupable GetGroupRoot(IGroupable item) { IEnumerable<IGroupable> list = this.canvas.Children.OfType<IGroupable>(); return this.GetRoot(list, item); }
internal IGroupable GetGroupRoot(IGroupable item) { var list = editorEntities.OfType<IGroupable>(); return GetRoot(list, item); }
/// <summary> /// Removes a member from the group. /// </summary> /// <param name="member">The member to remove.</param> /// <returns> /// True if the <paramref name="member"/> was successfully removed; false if the <paramref name="member"/> /// was either not in a group already, or was in a different group. If the <paramref name="member"/> is not /// in this group, their <see cref="IGroupable.Group"/> value will not be altered. /// </returns> /// <exception cref="ArgumentNullException"><paramref name="member"/> is null.</exception> public bool RemoveMember(IGroupable member) { if (member == null) throw new ArgumentNullException("member"); // Ensure they are in this group if (member.Group != this) return false; // Remove their group value member.Group = null; // Remove the member from the member list if (!_members.Remove(member)) { const string errmsg = "Group member `{0}` was removed from group `{1}`, but they were not in the _group list. That is bad..."; if (log.IsErrorEnabled) log.ErrorFormat(errmsg, member, this); Debug.Fail(string.Format(errmsg, member, this)); return false; } // Raise events OnMemberLeave(member); if (MemberLeave != null) MemberLeave.Raise(this, EventArgsHelper.Create(member)); // If they were the founder, disband the group completely if (member == Founder) Disband(); return true; }
public bool remove(IGroupable item) { throw new NotImplementedException(); }
/// <summary> /// Tries to invite the <paramref name="member"/> to this group. /// </summary> /// <param name="member">The <see cref="IGroupable"/> to invite.</param> /// <returns>True if the <paramref name="member"/> was successfully invited; otherwise false.</returns> public bool TryInvite(IGroupable member) { if (!_groupSettings.CanJoinGroupHandler(member, this)) return false; member.NotifyInvited(this); return true; }