public GroundController(CricketContext context, UserManager <ApplicationUser> userManager, IGround grounds, IHostingEnvironment hosting, IMapper mapper) { _context = context; _userManager = userManager; _mapper = mapper; _grounds = grounds; _hosting = hosting; }
// Use this for initialization void Start() { ground = new TransformBasedPlane(groundTransform); if (camera == null) { camera = Camera.main; } foci.Add(new MouseFocus(camera, true, 1f)); foreach (Rigidbody rb in players) { foci.Add(new RigidbodyFocus(rb, .2f, true, 1f, 2f)); } }
public Cell AddGround(IGround ground) { return(Ground != null ? this : new Cell(Sky, Creature, ground)); }
public Cell(ISky sky, ICreature creature, IGround ground) { Sky = sky; Creature = creature; Ground = ground; }