public void Setup()
        {
            _source = Substitute.For<IGameObject>();
            _source.Radius.Returns(20f);
            _source.Position.Returns(new Vector2(0, 0));
            _source.Mass.Returns(100f);

            _participant = Substitute.For<IGameObject>();
            _participant.Radius.Returns(5f);
            _participant.Position.Returns(new Vector2(50, 50));
            _participant.Mass.Returns(10f);

            _gravitySimulator = new GravitySimulator();
            _gravitySimulator.RegisterParticipant(_participant);
            _gravitySimulator.RegisterSource(_source);
        }