public Color32 Evaluate32(float time) => Color.Lerp(g1.Evaluate32(time), g2.Evaluate32(time), Mathf.Clamp01((time - 0.5f) * (0.5f / (0.5f - lerpOff)) + 0.5f));
private void SetColor() { text.color = gradient.Evaluate32(time / ttl); }
public Color32 Evaluate32(float time) => inner.Evaluate32(Mathf.Clamp01(start + eminuss * time));