public void setScale() { currentState = scaleAction; currentState.Awake(Item); _Draw.NothingSelected(); CurrentScale = Item.transform.localScale; locklocalToWorldMatrix = rotationMatrix; }
// Use this for initialization void Start() { cam = Camera.main; _Draw.NothingSelected(); currentState = transformAction; currentState.Awake(Item); StartSencsitivity = Sencsitivity; }