public void SendGift(IGift gift) { if (playerService.GetItemCount(gift.GetItemData()) > 0) { //really gift send here GiftsRequest.SendGift(gift.GetReceiver(), gift.GetItemData()); } }
private void OnGiftSended(IGift gift) { if (IsSetupCompleted) { if (gift.GetItemData() != null) { if (itemData.id == gift.GetItemData().id) { Resetup(); } } } }