public IGetUniqueID createInstance() { IGetUniqueID login = null; #if UNITY_EDITOR login = new QuickLogin(); #else login = new QuickLogin(); #endif return(login); }
void Awake() { if (Core.SM != null && Core.SM.isReLogin) { Destroy(gameObject); } else { _instance = this; m_thridParty = new GetUniqueIDFactory().createInstance(); } }
void Awake() { _instance = this; DontDestroyOnLoad(gameObject); m_thridParty = new GetUniqueIDFactory().createInstance(); }