public GamePokeCreateText( IGetPokeBaseValuesQuery getPokeBaseValuesQuery ) { this.getPokeBaseValuesQuery = getPokeBaseValuesQuery; }
public PokeCommand( DataAccess.Commands.IStateUpdateCommand stateUpdateCommand, DataAccess.Commands.IStatePopCommand statePopCommand, DataAccess.Commands.IStatePushCommand statePushCommand, Queries.StatePeakQuery statePeakQuery, IGetPokeBaseValuesQuery getPokeBaseValuesQuery, IGetPokeNamesQuery getPokeNamesQuery ) : base(stateUpdateCommand, statePushCommand, statePopCommand, statePeakQuery) { this.getPokeBaseValuesQuery = getPokeBaseValuesQuery; this.getPokeNamesQuery = getPokeNamesQuery; base.Steps.Add(0, this.Step0); }
public SpielCommand( IStateUpdateCommand stateUpdateCommand, IStatePushCommand statePushCommand, IStatePopCommand statePopCommand, StatePeakQuery statePeakQuery, IGetPokeBaseValuesQuery getPokeBaseValuesQuery, IGameCreateCommand gameCreateCommand ) : base(stateUpdateCommand, statePushCommand, statePopCommand, statePeakQuery) { this.getPokeBaseValuesQuery = getPokeBaseValuesQuery; this.gameCreateCommand = gameCreateCommand; base.Steps.Add(0, this.Step0); base.Steps.Add(1, this.Step1); }