Example #1
0
        private void AddRandomSegment(IGeometrySink sink)
        {
            double which = Random.NextDouble();

            if (which < 0.25)
            {
                sink.AddLine(RandomNearPoint());
            }
            else if (which < 0.5)
            {
                sink.AddArc(RandomArc());
            }
            else if (which < 0.75)
            {
                sink.AddBezier(RandomBezier());
            }
            else if (which < 1.0)
            {
                sink.AddQuadraticBezier(RandomQuadraticBezier());
            }
        }
Example #2
0
 private void AddRandomSegment(IGeometrySink sink)
 {
     double which = Random.NextDouble();
     if (which < 0.25)
         sink.AddLine(RandomNearPoint());
     else if (which < 0.5)
         sink.AddArc(RandomArc());
     else if (which < 0.75)
         sink.AddBezier(RandomBezier());
     else if (which < 1.0)
     sink.AddQuadraticBezier(RandomQuadraticBezier());
 }