private static ICollector <InputEntity> Trigger(IGenericContext <InputEntity> context)
 {
     return(context.GetCollector <PointerReleasedComponent>());
 }
Example #2
0
 private static ICollector <InputEntity> Trigger(IGenericContext <InputEntity> context)
 {
     return(context.GetCollector <PointerHoldingPositionComponent>());
 }
 private static ICollector<GameEntity> Trigger(IGenericContext<GameEntity> context)
 {
     return context.GetCollector<FieldMovedComponent>();
 }