Example #1
0
 public void DrawLevel(SpriteBatch spriteBatch, GraphicsDeviceManager graphics, Camera camera)
 {
     dungeonAlgorithm.DrawTiles(camera, spriteBatch, dungeonGrid, dungeonDimensions);
     DisplaySystem.DrawDungeonEntities(stateSpaceComponents, camera, spriteBatch, dungeonAlgorithm.GetCellsize());
 }