void StopUnpauseProcess() { if (thisProcess != null && thisProcess.IsRunning()) { thisProcess.Stop(); } thisProcess = null; }
public void ExpireUnpauseProcess() { if (thisProcess != null && thisProcess.IsRunning()) { thisProcess.Expire(); } thisProcess = null; }
void StartUnpauseProcess() { StopUnpauseProcess(); thisProcess = thisSlickBowShootingProcessFactory.CreateGameplayUnpauseProcess( this, thisUnpauseTime ); thisProcess.Run(); }