public void AIPlace() { if (_game.CheckIfBoardHaveSpace(board)) { _game.AIPlace(board); } else { board = _game.CreateBoard(); } }
public void AiPlacing() { _gameBoard[0, 0] = 'X'; _gameBoard = _gameWinnerService.AIPlace(_gameBoard); Assert.IsTrue(_gameWinnerService.CheckIfOExist(_gameBoard)); }