public FlashOverlay(double duration) : base(nameof(FlashOverlay)) { _timer = IoCManager.Resolve <IGameTiming>(); _displayManager = IoCManager.Resolve <IClyde>(); StartTime = _timer.CurTime; Duration = duration; }
public DebugNetBandwidthPanel(IClientNetManager netMan, IGameTiming gameTiming) { _netManager = netMan; _gameTiming = gameTiming; _contents = new Label(); SizeFlagsHorizontal = SizeFlags.None; _contents = new Label { FontColorShadowOverride = Color.Black, }; AddChild(_contents); PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(255, 105, 67, 138), ContentMarginLeftOverride = 5, ContentMarginTopOverride = 5 }; MouseFilter = _contents.MouseFilter = MouseFilterMode.Ignore; Visible = false; }
public FrameGraph(IGameTiming gameTiming) { _gameTiming = gameTiming; SizeFlagsHorizontal = SizeFlags.None; MouseFilter = MouseFilterMode.Ignore; }
public DebugTimePanel(IResourceCache resourceCache, IGameTiming gameTiming) { _resourceCache = resourceCache; _gameTiming = gameTiming; PerformLayout(); }
public IntegrationGameLoop(IGameTiming gameTiming, ChannelWriter <object> channelWriter, ChannelReader <object> channelReader) { _gameTiming = gameTiming; _channelWriter = channelWriter; _channelReader = channelReader; }
public void Update(TouchStateBase touchState, MouseStateBase mouseState, IGameTiming gameTime) { if (this.touchAction != null && touchState.Touches.Any(t => this.Rectangle.Intercept(t.Position))) { this.touchAction.Invoke(gameTime); } if (this.hoverAction != null && this.Rectangle.Intercept(mouseState.Position)) { this.hoverAction.Invoke(gameTime); } if (this.clickAction != null) { if (this.mappingGestures.Any(g => (g & touchState.CurrentGesture.GestureType) == g) && this.Rectangle.Intercept(touchState.CurrentGesture.Position)) { this.clickAction.Invoke(gameTime); } if (this.mappingMouseButtons.Any(mouseState.IsButtonDown) && this.Rectangle.Intercept(mouseState.Position)) { this.clickAction.Invoke(gameTime); } } }
public DebugNetPanel(IClientNetManager netMan, IGameTiming gameTiming, IResourceCache resCache) { NetManager = netMan; GameTiming = gameTiming; resourceCache = resCache; PerformLayout(); }
public FpsCounter(IGameTiming gameTiming) { _gameTiming = gameTiming; FontColorShadowOverride = Color.Black; ShadowOffsetXOverride = 1; ShadowOffsetYOverride = 1; }
public void Update(IGameTiming gameTiming) { if (this.Sprite != null) { var updatable = this.Sprite as IUpdatable; if (updatable != null) updatable.Update(gameTiming); } }
public GunSpreadOverlay(IEntityManager entManager, IEyeManager eyeManager, IGameTiming timing, IInputManager input, IPlayerManager player, GunSystem system) { _entManager = entManager; _eye = eyeManager; _input = input; _timing = timing; _player = player; _guns = system; }
public CargoShuttleMenu(IGameTiming timing, IPrototypeManager protoManager, SpriteSystem spriteSystem) { RobustXamlLoader.Load(this); _timing = timing; _protoManager = protoManager; _spriteSystem = spriteSystem; ShuttleCallButton.OnPressed += OnCallPressed; ShuttleRecallButton.OnPressed += OnRecallPressed; Title = Loc.GetString("cargo-shuttle-console-menu-title"); }
public FpsCounter(IGameTiming gameTiming) { _gameTiming = gameTiming; FontColorShadowOverride = Color.Black; ShadowOffsetXOverride = 1; ShadowOffsetYOverride = 1; MouseFilter = MouseFilterMode.Ignore; }
public override void Update(IGameTiming gameTime) { Func<Samples, Color> colorFunc = sample => this.hoveringSample == sample ? Color.Blue : this.currentSample == sample ? Color.Red : Color.White; this.sandboxRectangle.Color = colorFunc(Samples.Sandbox); this.shootEmUpRectangle.Color = colorFunc(Samples.ShootEmUp); this.tiledRectangle.Color = colorFunc(Samples.Tiled); this.touchRectangle.Color = colorFunc(Samples.Touch); }
public override void Update(IGameTiming gameTime) { var colorLayer = this.Scene.Children.OfType<ColorLayer>().FirstOrDefault(); if (colorLayer != null) colorLayer.Color = Color.CornflowerBlue.ChangeAlpha((int)(255 * Math.Min(this.range, 1.0f))); var updatable = this.linkMouseFollow as IUpdatable; if (updatable != null) updatable.Update(gameTime); this.sleep01.Color = new Color(255, 255, 255, (int)((gameTime.TotalSeconds % 10) / 10.0f * 255.0f)); }
public SolarControlWindow(IGameTiming igt) { Title = "Solar Control Window"; var rows = new GridContainer(); rows.Columns = 2; // little secret: the reason I put the values // in the first column is because otherwise the UI // layouter autoresizes the window to be too small rows.AddChild(new Label {Text = "Output Power:"}); rows.AddChild(new Label {Text = ""}); rows.AddChild(OutputPower = new Label {Text = "?"}); rows.AddChild(new Label {Text = "W"}); rows.AddChild(new Label {Text = "Sun Angle:"}); rows.AddChild(new Label {Text = ""}); rows.AddChild(SunAngle = new Label {Text = "?"}); rows.AddChild(new Label {Text = "°"}); rows.AddChild(new Label {Text = "Panel Angle:"}); rows.AddChild(new Label {Text = ""}); rows.AddChild(PanelRotation = new LineEdit()); rows.AddChild(new Label {Text = "°"}); rows.AddChild(new Label {Text = "Panel Angular Velocity:"}); rows.AddChild(new Label {Text = ""}); rows.AddChild(PanelVelocity = new LineEdit()); rows.AddChild(new Label {Text = "°/min."}); rows.AddChild(new Label {Text = "Press Enter to confirm."}); rows.AddChild(new Label {Text = ""}); PanelRotation.SizeFlagsHorizontal = SizeFlags.FillExpand; PanelVelocity.SizeFlagsHorizontal = SizeFlags.FillExpand; rows.SizeFlagsHorizontal = SizeFlags.Fill; rows.SizeFlagsVertical = SizeFlags.Fill; NotARadar = new SolarControlNotARadar(igt); var outerColumns = new HBoxContainer(); outerColumns.AddChild(rows); outerColumns.AddChild(NotARadar); outerColumns.SizeFlagsHorizontal = SizeFlags.Fill; outerColumns.SizeFlagsVertical = SizeFlags.Fill; Contents.AddChild(outerColumns); Resizable = false; }
public void Update(IGameTiming gameTime) { if (this.isActive) { var gameAreaClampRectangle = Rectangle.FromBound(100, 10, 700, 480 - 32); var actualVelocity = this.velocity.Scale(gameTime.ElapsedSeconds); this.position = this.position.Translate(actualVelocity); this.SpriteReference.Position = this.position; this.isActive = gameAreaClampRectangle.Intercept(this.position); } }
public async Task Setup() { var options = new ServerIntegrationOptions { ExtraPrototypes = Prototypes }; _server = StartServerDummyTicker(options); await _server.WaitIdleAsync(); _mapManager = _server.ResolveDependency <IMapManager>(); _entityManager = _server.ResolveDependency <IEntityManager>(); _gameTiming = _server.ResolveDependency <IGameTiming>(); }
public void Update(KeyboardStateBase keyboardState, MouseStateBase mouseState, IGameTiming gameTime) { var previousDown = this.isDown; this.isDown = this.mappingKeys.Any(keyboardState.IsKeyDown) || this.mappingButtons.Any(mouseState.IsButtonDown); if (this.isDown && this.buttonDownAction != null) this.buttonDownAction.Invoke(gameTime); if (!this.isDown && this.buttonUpAction != null) this.buttonUpAction.Invoke(gameTime); if (this.buttonClickAction != null && previousDown && !this.isDown) this.buttonClickAction.Invoke(gameTime); if (this.buttonStateAction != null) this.buttonStateAction.Invoke(this.isDown, gameTime); }
public async Task Setup() { var options = new ServerIntegrationOptions { ExtraPrototypes = Prototypes }; _server = StartServer(options); await _server.WaitIdleAsync(); _mapManager = _server.ResolveDependency <IMapManager>(); _entityManager = _server.ResolveDependency <IEntityManager>(); _gameTiming = _server.ResolveDependency <IGameTiming>(); _extensionCableSystem = _entityManager.EntitySysManager.GetEntitySystem <ExtensionCableSystem>(); }
public DebugTimePanel(IGameTiming gameTiming) { _gameTiming = gameTiming; _contents = new Label { FontColorShadowOverride = Color.Black, MarginTop = 5, MarginLeft = 5 }; AddChild(_contents); PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(67, 105, 255, 138), }; MouseFilter = _contents.MouseFilter = MouseFilterMode.Ignore; SizeFlagsHorizontal = SizeFlags.None; }
public DebugTimePanel(IGameTiming gameTiming, IClientGameStateManager gameState) { _gameTiming = gameTiming; _gameState = gameState; _contents = new Label { FontColorShadowOverride = Color.Black, }; AddChild(_contents); PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(35, 134, 37, 138), ContentMarginLeftOverride = 5, ContentMarginTopOverride = 5 }; MouseFilter = _contents.MouseFilter = MouseFilterMode.Ignore; HorizontalAlignment = HAlignment.Left; }
public DebugNetPanel(IClientNetManager netMan, IGameTiming gameTiming) { NetManager = netMan; GameTiming = gameTiming; contents = new Label(); HorizontalAlignment = HAlignment.Left; contents = new Label { FontColorShadowOverride = Color.Black, }; AddChild(contents); PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(255, 105, 67, 138), ContentMarginLeftOverride = 5, ContentMarginTopOverride = 5 }; MouseFilter = contents.MouseFilter = MouseFilterMode.Ignore; }
public DebugNetPanel(IClientNetManager netMan, IGameTiming gameTiming) { NetManager = netMan; GameTiming = gameTiming; contents = new Label(); SizeFlagsHorizontal = SizeFlags.None; contents = new Label { FontColorShadowOverride = Color.Black, MarginTop = 5, MarginLeft = 5 }; AddChild(contents); PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(255, 105, 67, 138), }; MouseFilter = contents.MouseFilter = MouseFilterMode.Ignore; }
public NavigatorMessage Update(IGameTiming gameTiming) { this.frameCounter++; this.UpdateFps = "Updt:" + gameTiming.UpdateFps; this.DrawFps = "Draw:" + gameTiming.DrawFps; this.FrameCount = "#" + this.frameCounter; this.GameTime = gameTiming.TotalSeconds.ToString("f2"); if (gameTiming.TotalSeconds - this.lastTimeUpdateInspector > 1) { this.OnRefreshInspector(); this.lastTimeUpdateInspector = gameTiming.TotalSeconds; } var result = new NavigatorMessage { ShouldPlay = !this.shouldPause || this.shouldPlayOneFrame, ShouldExit = this.shouldExit }; this.shouldPlayOneFrame = false; return result; }
public void Update(IGameTiming gameTiming) { this.currentGameTime = gameTiming; var finalList = new List<LineConfiguration>(); if (this.ViewState == DiagnosticViewState.FpsOnly || this.ViewState == DiagnosticViewState.Full) { finalList.Add(this.fpsLine); if (this.ViewState == DiagnosticViewState.Full) finalList.AddRange(this.configuration.CustomLines); } this.finalLines.Clear(); foreach (var line in finalList) { var parameters = line.ParameterProviders.Select(parameterProvider => parameterProvider.Invoke()).ToArray(); this.finalLines.Add(string.Format(line.Template, parameters)); } }
public FrameGraph(IGameTiming gameTiming) { _gameTiming = gameTiming; HorizontalAlignment = HAlignment.Left; }
public void Update(KeyboardStateBase keyboardStateState, IGameTiming gameTime) { this.keyboardTrackingAction.Invoke(keyboardStateState, gameTime); }
public void Update(IGameTiming gameTime) { var velocityClampRectangle = Rectangle.FromBound(-8, -5, 8, 5); var gameAreaClampRectangle = Rectangle.FromBound(100, 10, 700, 480 - 32); this.shipVelocity = this.shipVelocity.Clamp(velocityClampRectangle); this.shipPosition = this.shipPosition.Translate(this.shipVelocity).Clamp(gameAreaClampRectangle); this.SpriteReference.Position = this.shipPosition; this.shipVelocity = Vector.Zero; foreach (var bullet in bullets) { bullet.Update(gameTime); } }
void IScreen.Update(InputContext inputContext, IGameTiming gameTime) { this.InputConfiguration.Update(inputContext, gameTime); this.Scene.Update(gameTime); this.Update(gameTime); }
public GameLoop(IGameTiming timing) { _timing = timing; _runtimeLog = IoCManager.Resolve <IRuntimeLog>(); }
public IntegrationGameLoop(IGameTiming gameTiming, Channel toInstanceChannel, Channel fromInstanceChannel) { _gameTiming = gameTiming; _toInstanceChannel = toInstanceChannel; _fromInstanceChannel = fromInstanceChannel; }
public ActionsUI(ClientActionsComponent actionsComponent) { SetValue(LayoutContainer.DebugProperty, true); _actionsComponent = actionsComponent; _actionManager = IoCManager.Resolve <ActionManager>(); _entityManager = IoCManager.Resolve <IEntityManager>(); _gameTiming = IoCManager.Resolve <IGameTiming>(); _gameHud = IoCManager.Resolve <IGameHud>(); _menu = new ActionMenu(_actionsComponent, this); LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.End); LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Constrain); LayoutContainer.SetAnchorTop(this, 0f); LayoutContainer.SetAnchorBottom(this, 0.8f); LayoutContainer.SetMarginLeft(this, 13); LayoutContainer.SetMarginTop(this, 110); HorizontalAlignment = HAlignment.Left; VerticalExpand = true; var resourceCache = IoCManager.Resolve <IResourceCache>(); // everything needs to go within an inner panel container so the panel resizes to fit the elements. // Because ActionsUI is being anchored by layoutcontainer, the hotbar backing would appear too tall // if ActionsUI was the panel container var panelContainer = new PanelContainer() { StyleClasses = { StyleNano.StyleClassHotbarPanel }, HorizontalAlignment = HAlignment.Left, VerticalAlignment = VAlignment.Top }; AddChild(panelContainer); var hotbarContainer = new BoxContainer { Orientation = LayoutOrientation.Vertical, SeparationOverride = 3, HorizontalAlignment = HAlignment.Left }; panelContainer.AddChild(hotbarContainer); var settingsContainer = new BoxContainer { Orientation = LayoutOrientation.Horizontal, HorizontalExpand = true }; hotbarContainer.AddChild(settingsContainer); settingsContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); _lockTexture = resourceCache.GetTexture("/Textures/Interface/Nano/lock.svg.192dpi.png"); _unlockTexture = resourceCache.GetTexture("/Textures/Interface/Nano/lock_open.svg.192dpi.png"); _lockButton = new TextureButton { TextureNormal = _unlockTexture, HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SizeFlagsStretchRatio = 1, Scale = (0.5f, 0.5f), ToolTip = Loc.GetString("ui-actionsui-function-lock-action-slots"), TooltipDelay = CustomTooltipDelay }; settingsContainer.AddChild(_lockButton); settingsContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 2 }); _settingsButton = new TextureButton { TextureNormal = resourceCache.GetTexture("/Textures/Interface/Nano/gear.svg.192dpi.png"), HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SizeFlagsStretchRatio = 1, Scale = (0.5f, 0.5f), ToolTip = Loc.GetString("ui-actionsui-function-open-abilities-menu"), TooltipDelay = CustomTooltipDelay }; settingsContainer.AddChild(_settingsButton); settingsContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); // this allows a 2 column layout if window gets too small _slotContainer = new GridContainer { MaxGridHeight = CalcMaxHeight() }; hotbarContainer.AddChild(_slotContainer); _loadoutContainer = new BoxContainer { Orientation = LayoutOrientation.Horizontal, HorizontalExpand = true, MouseFilter = MouseFilterMode.Stop }; hotbarContainer.AddChild(_loadoutContainer); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); var previousHotbarIcon = new TextureRect() { Texture = resourceCache.GetTexture("/Textures/Interface/Nano/left_arrow.svg.192dpi.png"), HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SizeFlagsStretchRatio = 1, TextureScale = (0.5f, 0.5f) }; _loadoutContainer.AddChild(previousHotbarIcon); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 2 }); _loadoutNumber = new Label { Text = "1", SizeFlagsStretchRatio = 1 }; _loadoutContainer.AddChild(_loadoutNumber); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 2 }); var nextHotbarIcon = new TextureRect { Texture = resourceCache.GetTexture("/Textures/Interface/Nano/right_arrow.svg.192dpi.png"), HorizontalAlignment = HAlignment.Center, VerticalAlignment = VAlignment.Center, SizeFlagsStretchRatio = 1, TextureScale = (0.5f, 0.5f) }; _loadoutContainer.AddChild(nextHotbarIcon); _loadoutContainer.AddChild(new Control { HorizontalExpand = true, SizeFlagsStretchRatio = 1 }); _slots = new ActionSlot[ClientActionsComponent.Slots]; _dragShadow = new TextureRect { MinSize = (64, 64), Stretch = TextureRect.StretchMode.Scale, Visible = false, SetSize = (64, 64) }; UserInterfaceManager.PopupRoot.AddChild(_dragShadow); for (byte i = 0; i < ClientActionsComponent.Slots; i++) { var slot = new ActionSlot(this, _menu, actionsComponent, i); _slotContainer.AddChild(slot); _slots[i] = slot; } DragDropHelper = new DragDropHelper <ActionSlot>(OnBeginActionDrag, OnContinueActionDrag, OnEndActionDrag); MinSize = (10, 400); }
public override void Update(IGameTiming gameTime) { this.visualBackButtonElement.Color = this.isHoveringBackButton ? Color.Red : Color.Blue; this.isHoveringBackButton = false; }
public void Update(IGameTiming gameTiming) { if (this.AnimationState == AnimationState.Starting) { this.animationStartTime = gameTiming.TotalSeconds; this.AnimationState = AnimationState.Running; } this.AnimationTime = gameTiming.TotalSeconds - this.animationStartTime; this.currentFrame = this.GetCurrentAnimationFrame(this.AnimationTime % this.TotalAnimationTime); }
public PredictionGuard(IGameTiming gameTiming) { _gameTiming = gameTiming; }
/// <see cref="FromNow"/> public static (TimeSpan start, TimeSpan end) SecondsFromNow(double seconds, IGameTiming gameTiming = null) { return(FromNow(TimeSpan.FromSeconds(seconds), gameTiming)); }
public virtual void Update(IGameTiming gameTiming) { }
public void Update(IGameTiming gameTiming) { foreach (var updatable in this.sprites.OfType<IUpdatable>()) updatable.Update(gameTiming); }
public NavigatorMessage Update(IGameTiming gameTiming) { return this.service.Update(gameTiming); }
public FrameGraph(IGameTiming gameTiming) { _gameTiming = gameTiming; SizeFlagsHorizontal = SizeFlags.None; }
/// <summary> /// Creates an instance of this LogicProcessor. /// </summary> public AimShootLifeProcessor() { _physMan = IoCManager.Resolve <ICollisionManager>(); _entMan = IoCManager.Resolve <IServerEntityManager>(); _timeMan = IoCManager.Resolve <IGameTiming>(); }
public void Update(TouchStateBase touchState, IGameTiming gameTime) { if (this.touchAction != null && this.mappingGestures.Any(g => (g & touchState.CurrentGesture.GestureType) == g)) this.touchAction.Invoke(gameTime); }
public ActionsUI(ClientActionsComponent actionsComponent) { _actionsComponent = actionsComponent; _actionManager = IoCManager.Resolve <ActionManager>(); _entityManager = IoCManager.Resolve <IEntityManager>(); _gameTiming = IoCManager.Resolve <IGameTiming>(); _gameHud = IoCManager.Resolve <IGameHud>(); _menu = new ActionMenu(_actionsComponent, this); LayoutContainer.SetGrowHorizontal(this, LayoutContainer.GrowDirection.End); LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.End); LayoutContainer.SetAnchorTop(this, 0f); LayoutContainer.SetAnchorBottom(this, 0.8f); LayoutContainer.SetMarginLeft(this, 13); LayoutContainer.SetMarginTop(this, 110); SizeFlagsHorizontal = SizeFlags.None; SizeFlagsVertical = SizeFlags.FillExpand; var resourceCache = IoCManager.Resolve <IResourceCache>(); // everything needs to go within an inner panel container so the panel resizes to fit the elements. // Because ActionsUI is being anchored by layoutcontainer, the hotbar backing would appear too tall // if ActionsUI was the panel container var panelContainer = new PanelContainer() { StyleClasses = { StyleNano.StyleClassHotbarPanel }, SizeFlagsHorizontal = SizeFlags.None, SizeFlagsVertical = SizeFlags.None }; AddChild(panelContainer); var hotbarContainer = new VBoxContainer { SeparationOverride = 3, SizeFlagsHorizontal = SizeFlags.None }; panelContainer.AddChild(hotbarContainer); var settingsContainer = new HBoxContainer { SizeFlagsHorizontal = SizeFlags.FillExpand }; hotbarContainer.AddChild(settingsContainer); settingsContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 }); _lockTexture = resourceCache.GetTexture("/Textures/Interface/Nano/lock.svg.192dpi.png"); _unlockTexture = resourceCache.GetTexture("/Textures/Interface/Nano/lock_open.svg.192dpi.png"); _lockButton = new TextureButton { TextureNormal = _unlockTexture, SizeFlagsHorizontal = SizeFlags.ShrinkCenter, SizeFlagsVertical = SizeFlags.ShrinkCenter, SizeFlagsStretchRatio = 1, Scale = (0.5f, 0.5f) }; settingsContainer.AddChild(_lockButton); settingsContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 }); _settingsButton = new TextureButton { TextureNormal = resourceCache.GetTexture("/Textures/Interface/Nano/gear.svg.192dpi.png"), SizeFlagsHorizontal = SizeFlags.ShrinkCenter, SizeFlagsVertical = SizeFlags.ShrinkCenter, SizeFlagsStretchRatio = 1, Scale = (0.5f, 0.5f) }; settingsContainer.AddChild(_settingsButton); settingsContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 }); // this allows a 2 column layout if window gets too small _slotContainer = new GridContainer { MaxHeight = CalcMaxHeight() }; hotbarContainer.AddChild(_slotContainer); _loadoutContainer = new HBoxContainer { SizeFlagsHorizontal = SizeFlags.FillExpand, MouseFilter = MouseFilterMode.Stop }; hotbarContainer.AddChild(_loadoutContainer); _loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 }); var previousHotbarIcon = new TextureRect() { Texture = resourceCache.GetTexture("/Textures/Interface/Nano/left_arrow.svg.192dpi.png"), SizeFlagsHorizontal = SizeFlags.ShrinkCenter, SizeFlagsVertical = SizeFlags.ShrinkCenter, SizeFlagsStretchRatio = 1, TextureScale = (0.5f, 0.5f) }; _loadoutContainer.AddChild(previousHotbarIcon); _loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 }); _loadoutNumber = new Label { Text = "1", SizeFlagsStretchRatio = 1 }; _loadoutContainer.AddChild(_loadoutNumber); _loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 2 }); var nextHotbarIcon = new TextureRect { Texture = resourceCache.GetTexture("/Textures/Interface/Nano/right_arrow.svg.192dpi.png"), SizeFlagsHorizontal = SizeFlags.ShrinkCenter, SizeFlagsVertical = SizeFlags.ShrinkCenter, SizeFlagsStretchRatio = 1, TextureScale = (0.5f, 0.5f) }; _loadoutContainer.AddChild(nextHotbarIcon); _loadoutContainer.AddChild(new Control { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 1 }); _slots = new ActionSlot[ClientActionsComponent.Slots]; _dragShadow = new TextureRect { CustomMinimumSize = (64, 64), Stretch = TextureRect.StretchMode.Scale, Visible = false }; UserInterfaceManager.PopupRoot.AddChild(_dragShadow); LayoutContainer.SetSize(_dragShadow, (64, 64)); for (byte i = 0; i < ClientActionsComponent.Slots; i++) { var slot = new ActionSlot(this, _menu, actionsComponent, i); _slotContainer.AddChild(slot); _slots[i] = slot; } DragDropHelper = new DragDropHelper <ActionSlot>(OnBeginActionDrag, OnContinueActionDrag, OnEndActionDrag); }
public void Update(TouchStateBase touchState, IGameTiming gameTime) { var cameraAdjutedMouseState = touchState.AdjustToCamera(this.camera); this.touchAction.Invoke(cameraAdjutedMouseState, gameTime); }
public NavigatorMessage Update(IGameTiming gameTiming) { if (this.navigatorWindow != null) { NavigatorMessage result = null; this.navigatorWindow.Dispatcher.Invoke(() => { result = this.navigatorViewModel.Update(gameTiming); this.navigatorWindow.Title = "Navigator" + (result.ShouldPlay ? string.Empty : " - Pause"); }); return result; } return new NavigatorMessage(); }
private void FireWeapon(IGameTiming gameTime) { if (gameTime.TotalSeconds - this.lastFiringTime > 0.05f) { this.bullets.Add(BulletEntity.Create(this.entityLayer, shipSheet, this.shipPosition, new Vector(0, -500))); this.lastFiringTime = gameTime.TotalSeconds; } }
public SolarControlNotARadar(IGameTiming igt) { _gameTiming = igt; }
public FrameGraph(IGameTiming gameTiming) { _gameTiming = gameTiming; }
public FPSCounter(IGameTiming gameTiming) { _gameTiming = gameTiming; }
public void Update(InputContext inputContext, IGameTiming gameTime) { var keyState = inputContext.KeyboardGetState(); var mouseState = inputContext.MouseGetState(); var touchState = inputContext.TouchGetState(); foreach (var keyboardTracking in this.keyboardTrackings) { keyboardTracking.Update(keyState, gameTime); } foreach (var mouseTracking in this.mouseTrackings) { mouseTracking.Update(mouseState, gameTime); } foreach (var digitalButton in this.digitalButtons.Values) { digitalButton.Update(keyState, mouseState, gameTime); } foreach (var visualButton in this.visualButtons.Values) { visualButton.Update(touchState, mouseState, gameTime); } foreach (var touchTracking in this.touchTrackings) { touchTracking.Update(touchState, gameTime); } foreach (var inputEvent in this.inputEvents.Values) { inputEvent.Update(touchState, gameTime); } }
/// <param name="gameTiming">game timing to use, otherwise will resolve using IoCManager.</param> /// <returns>a cooldown interval starting at GameTiming.Curtime and ending at (offset) from CurTime. /// For example, passing TimeSpan.FromSeconds(5) will create an interval /// from now to 5 seconds from now.</returns> public static (TimeSpan start, TimeSpan end) FromNow(TimeSpan offset, IGameTiming gameTiming = null) { var now = (gameTiming ?? IoCManager.Resolve <IGameTiming>()).CurTime; return(now, now + offset); }
public void Update(MouseStateBase mouseState, IGameTiming gameTime) { var cameraAdjutedMouseState = mouseState.AdjustToCamera(this.camera); this.mouseMoveAction.Invoke(cameraAdjutedMouseState, gameTime); }