public PlayGameService(IGameRepository gameRepository, IGameStateRepository gameStateRepository, IPlayGameDomainService playGameDomainService, IUnitOfWork unitOfWork) { _gameRepository = gameRepository; _gameStateRepository = gameStateRepository; _playGameDomainService = playGameDomainService; _unitOfWork = unitOfWork; }
public IntentService(EnvironmentService env, ICustomLogger logger, ITimeService time, IUserRepository users, IGameStateRepository states, IConfigRepository config) { _env = env; _logger = logger; _time = time; _users = users; _states = states; _config = config; }
public GameStateActions(IGameStateRepository gameStateRepository, IControlSetRepository controlSetRepository, IControlSetFactory controlSetFactory, IEndlessGameProvider endlessGameProvider) { _gameStateRepository = gameStateRepository; _controlSetRepository = controlSetRepository; _controlSetFactory = controlSetFactory; _endlessGameProvider = endlessGameProvider; }
public GameService(IGameFactory gameFactory, IGameRepository gameRepository, IGameStateRepository gameStateRepository, IIdGenerator idGenerator, IUnitOfWork unitOfWork, IUserRepository userRepository) { _gameFactory = gameFactory; _gameRepository = gameRepository; _gameStateRepository = gameStateRepository; _idGenerator = idGenerator; _unitOfWork = unitOfWork; _userRepository = userRepository; }
public GameStateProviderTests() { _dummyPlayer = GetDummyPlayer(); _dummyMap = GetDummyMap(); _gameStateRepository = Substitute.For<IGameStateRepository>(); _playersProvider = Substitute.For<IPlayersProvider>(); _playersProvider.Get(Guid.Empty).ReturnsForAnyArgs(_dummyPlayer); _mapProvider = Substitute.For<IMapProvider>(); _mapProvider.GetRandomMap().ReturnsForAnyArgs(_dummyMap); _gameStateProvider = new GameStateProvider(_gameStateRepository, _playersProvider, _mapProvider); }
public DummyDataSeeder(IAuthUserRepository authUserRepository, IGameRepository gameRepository, IGameStateRepository gameStateRepository, IRoleRepository roleRepository, IUnitOfWork unitOfWork, IUserRepository userRepository ) { _authUserRepository = authUserRepository; _gameRepository = gameRepository; _gameStateRepository = gameStateRepository; _roleRepository = roleRepository; _unitOfWork = unitOfWork; _userRepository = userRepository; }
public GameStateProviderTests() { _dummyPlayer = GetDummyPlayer(); _dummyMap = GetDummyMap(); _gameStateRepository = Substitute.For <IGameStateRepository>(); _playersProvider = Substitute.For <IPlayersProvider>(); _playersProvider.Get(Guid.Empty).ReturnsForAnyArgs(_dummyPlayer); _mapProvider = Substitute.For <IMapProvider>(); _mapProvider.GetRandomMap().ReturnsForAnyArgs(_dummyMap); _gameStateProvider = new GameStateProvider(_gameStateRepository, _playersProvider, _mapProvider); }
public AuthService( ICustomLogger logger, ITokenService token, ITimeService time, IUserRepository users, IGameStateRepository states, IConfigRepository config, StateInitService init ) { _logger = logger; _token = token; _time = time; _users = users; _states = states; _config = config; _init = init; }
public void Setup() { _gameStateRepository = new InMemoryGameStateRepository(); _gameService = new GameService(_gameStateRepository); }
public GameService(IGameStateRepository gameStateRepository) { _gameStateRepository = gameStateRepository; }
public GameStateProvider(IGameStateRepository repository) { _repo = repository; }
public MatchController(IGameStateRepository repo, ICombatCalculator calculator) { this.repo = repo; this.calculator = calculator; }
public GamesControllerTests() { _db = Substitute.For<IGameStateRepository>(); _prov = new GameStateProvider(_db); _controller = new GamesController(_prov); }
public GameStateProvider(IGameStateRepository repository, IPlayersProvider playersProvider, IMapProvider mapProvider) { _repo = repository; _playersProvider = playersProvider; _mapProvider = mapProvider; }
public GameStateService(RequestScope scopeContext, IGameStateRepository repository) :base(scopeContext, repository) { }
public GameStatesController() { this._gameStateRepository = new GameStateRepository(); }
public GameStatesController(IGameStateRepository GameStateRepository) { this._gameStateRepository = GameStateRepository; }
public GamesController(IGameStateRepository db) { _db = db; }