public GameSessionService(IGameSessionStorage gameSessionStorage, IGameStorage gameStorage, IGameErrandStorage gameErrandStorage, IGameSessionErrandStorage gameSessionErrandStorage, IGameSessionEventStorage gameSessionEventStorage) { _gameSessionStorage = gameSessionStorage; _gameStorage = gameStorage; _gameErrandStorage = gameErrandStorage; _gameSessionErrandStorage = gameSessionErrandStorage; _gameSessionEventStorage = gameSessionEventStorage; _gameSessionEvents = new Subject <Event>(); }
public void Setup() { _mockGameSessionStorage = Substitute.For <IGameSessionStorage>(); _mockGameStorage = Substitute.For <IGameStorage>(); _mockGameErrandStorage = Substitute.For <IGameErrandStorage>(); _mockGameSessionErrandStorage = Substitute.For <IGameSessionErrandStorage>(); _mockGameSessionEventStorage = Substitute.For <IGameSessionEventStorage>(); _service = new GameSessionService(_mockGameSessionStorage, _mockGameStorage, _mockGameErrandStorage, _mockGameSessionErrandStorage, _mockGameSessionEventStorage); }
protected override void OnSetup() { _mockGameSessionStorage = Substitute.For <IGameSessionStorage>(); _mockGameSessionService = Substitute.For <IGameSessionService>(); Controller = new GameSessionController(_mockGameSessionStorage, _mockGameSessionService); }
public GameSessionController(IGameSessionStorage gameSessionStorage, IGameSessionService gameSessionService) { _gameSessionStorage = gameSessionStorage; _gameSessionService = gameSessionService; }