public PlayerBody LoadPlayerBody(Guid characterId, IMechanicEngine mechanicEngine)
        {
            //TODO: load config from DB, get some data from depended services and as a result - load player object
            var character = _characterRepository.Find(characterId).FirstOrDefault();

            var player = _unityContainer.Resolve <PlayerBody>(
                new ParameterOverride("name", character.Name));

            player.AddWeapon(_unityContainer.Resolve <WeaponSimpleBullet>("Revolver"));
            player.AddWeapon(_unityContainer.Resolve <WeaponSimpleBullet>("Gun"));
            player.AddWeapon(_unityContainer.Resolve <WeaponMultipleShotgunBullet>("Shotgun"));
            player.AddWeapon(_unityContainer.Resolve <WeaponDynamite>("Dynamite"));

            player.SocialGroups.Add("Bandit");

            //Fill playerBody with character data
            player.Id = character.Id;


            //Create session
            var newSession = new GameSession(character.Id);

            _sessionRepository.AddSession(newSession);

            player.SessionId = newSession.Id;

            return(player);
        }