Example #1
0
 public FrmParent(FrmLogin frmlogin, IGameServiceRepository gameServiceRepository)
 {
     _frmlogin = frmlogin;
     _gameServiceRepository = gameServiceRepository;
     InitializeComponent();
     lblUser.Text = GlobalConfig.User;
 }
Example #2
0
 public FrmLogin(IIdentityServiceRepository identityServiceRepository,
                 IGameServiceRepository gameServiceRepository)
 {
     _gameServiceRepository     = gameServiceRepository;
     _identityServiceRepository = identityServiceRepository;
     InitializeComponent();
 }
Example #3
0
 public Workbench(IGameServiceRepository gameServiceRepository)
 {
     _gameServiceRepository = gameServiceRepository;
     InitializeComponent();
     this.FormBorderStyle = FormBorderStyle.FixedSingle;
     this.MaximizeBox     = false;
     this.MinimizeBox     = false;
 }
Example #4
0
 public GameRunner(IGameServiceRepository gameServiceRepository, int gameIndex)
 {
     _gameServiceRepository = gameServiceRepository;
     this._selectedGameId   = gameIndex;
     _useToSubmitDefault    = true;
     InitializeComponent();
     SetAsDefaultSubmittionSettings();
 }
Example #5
0
 public FrmNewGame(Workbench parentWorkbench, IGameServiceRepository gameServiceRepository)
 {
     InitializeComponent();
     _gameServiceRepository = gameServiceRepository;
     _parentWorkbench = parentWorkbench;
     this.Text = btnAddGame.Text = "CREATE GAME";
     _isCreate = true;
 }
Example #6
0
 public FrmNewGame(Workbench parentWorkbench, IGameServiceRepository gameServiceRepository,
     int gameId)
 {
     InitializeComponent();
     _gameServiceRepository = gameServiceRepository;
     _parentWorkbench = parentWorkbench;
     this.Text = btnAddGame.Text = "UPDATE GAME";
     _isCreate = false;
     _gameId = gameId;
 }
Example #7
0
 public FrmForcasting(IGameServiceRepository gameServiceRepository, int gameid)
 {
     _gameServiceRepository = gameServiceRepository;
     _gameId = gameid;
     InitializeComponent();
 }
Example #8
0
 public GameRunner(IGameServiceRepository gameServiceRepository)
 {
     _gameServiceRepository = gameServiceRepository;
     InitializeComponent();
     IsGameStarted(false);
 }