public FrmParent(FrmLogin frmlogin, IGameServiceRepository gameServiceRepository) { _frmlogin = frmlogin; _gameServiceRepository = gameServiceRepository; InitializeComponent(); lblUser.Text = GlobalConfig.User; }
public FrmLogin(IIdentityServiceRepository identityServiceRepository, IGameServiceRepository gameServiceRepository) { _gameServiceRepository = gameServiceRepository; _identityServiceRepository = identityServiceRepository; InitializeComponent(); }
public Workbench(IGameServiceRepository gameServiceRepository) { _gameServiceRepository = gameServiceRepository; InitializeComponent(); this.FormBorderStyle = FormBorderStyle.FixedSingle; this.MaximizeBox = false; this.MinimizeBox = false; }
public GameRunner(IGameServiceRepository gameServiceRepository, int gameIndex) { _gameServiceRepository = gameServiceRepository; this._selectedGameId = gameIndex; _useToSubmitDefault = true; InitializeComponent(); SetAsDefaultSubmittionSettings(); }
public FrmNewGame(Workbench parentWorkbench, IGameServiceRepository gameServiceRepository) { InitializeComponent(); _gameServiceRepository = gameServiceRepository; _parentWorkbench = parentWorkbench; this.Text = btnAddGame.Text = "CREATE GAME"; _isCreate = true; }
public FrmNewGame(Workbench parentWorkbench, IGameServiceRepository gameServiceRepository, int gameId) { InitializeComponent(); _gameServiceRepository = gameServiceRepository; _parentWorkbench = parentWorkbench; this.Text = btnAddGame.Text = "UPDATE GAME"; _isCreate = false; _gameId = gameId; }
public FrmForcasting(IGameServiceRepository gameServiceRepository, int gameid) { _gameServiceRepository = gameServiceRepository; _gameId = gameid; InitializeComponent(); }
public GameRunner(IGameServiceRepository gameServiceRepository) { _gameServiceRepository = gameServiceRepository; InitializeComponent(); IsGameStarted(false); }