public LoadGameMessageHandler(IGameRetrieverService gameStore, IGameProcessor gameProcessor, ITextParsing textParsing, IGameSaveService gameSaveService) { _gameStore = gameStore; _gameProcessor = gameProcessor; _textParsing = textParsing; _gameSaveService = gameSaveService; }
public GameControllerTests() { _mockLogger = new Mock <ILogger <GameController> >(); _gameProcessor = new GameProcessor(new Mock <ILogger <GameProcessor> >().Object); _gameModeBuilder = new GameModelBuilder(); _gameController = new GameController(_mockLogger.Object, _gameModeBuilder, _gameProcessor); }
public WebSocketConnection( ILogger logger, IRavenBotApiClient ravenBotApi, IIntegrityChecker integrityChecker, IPlayerInventoryProvider inventoryProvider, IGameData gameData, IGameManager gameManager, IGamePacketManager packetManager, IGamePacketSerializer packetSerializer, ISessionManager sessionManager, IExtensionWebSocketConnectionProvider extWsProvider, GameWebSocketConnectionProvider sessionProvider, WebSocket ws, SessionToken sessionToken) { this.receiveLoop = new Thread(ReceiveLoop); this.sendLoop = new Thread(SendLoop); this.gameLoop = new Thread(GameUpdateLoop); this.logger = logger; this.sessionToken = sessionToken; this.packetManager = packetManager; this.packetSerializer = packetSerializer; this.sessionManager = sessionManager; this.sessionProvider = sessionProvider; this.ws = ws; this.killTask = new TaskCompletionSource <object>(); this.gameProcessor = new GameProcessor( ravenBotApi, integrityChecker, this, extWsProvider, sessionManager, inventoryProvider, gameData, gameManager, sessionToken); }
public GameController(IBalanceRepository balanceRepository, IGameProcessor gameProcessor) { Validated.NotNull(balanceRepository, nameof(balanceRepository)); Validated.NotNull(gameProcessor, nameof(gameProcessor)); this.balanceRepository = balanceRepository; this.gameProcessor = gameProcessor; }
public GameController(ILogger <GameController> logger, IModelBuilder <GameModel, PlayRequest> modelBuilder, IGameProcessor gameProcessor ) { _logger = logger; _gameProcessor = gameProcessor; _gameModeBuilder = modelBuilder; }
public MenuMessageHandler(IGameRetrieverService gameStore, IGameProcessor gameProcessor, ITextParsing textParsing, IGameSaveService gameSaveService, IConfigurationService configService, IReporter reporter) { _mainMenuMessageHandler = new MainMenuMessageHandler(gameStore, gameProcessor, textParsing); _gameStore = gameStore; _textParsing = textParsing; _gameProcessor = gameProcessor; _gameSaveService = gameSaveService; _configService = configService; _reporter = reporter; }
private bool TryGetValue(string gameId, out IGameProcessor gameProcessor) { _RunningGameSemaphore.Wait(); try { return(_RunningGames.TryGetValue(gameId, out gameProcessor)); } finally { _RunningGameSemaphore.Release(); } }
private async Task AddGameAsync(string gameId, IGameProcessor gameProcessor) { await _RunningGameSemaphore.WaitAsync(); try { _RunningGames.Add(gameId, gameProcessor); } finally { _RunningGameSemaphore.Release(); } }
public BaseSceneGame(int id, IGameProcessor processor) { _id = id; _processor = processor; _userList = new GamePlayer[_processor.MaxPlayerCount]; _openState = new bool[_processor.MaxPlayerCount]; _locker = new ReaderWriterLock(); _count = 0; _gameState = eGameState.FREE; _roomType = eRoomType.FREE; Revert(); }
public WebSocketConnection( ILogger logger, IIntegrityChecker integrityChecker, IGameData gameData, IGameManager gameManager, IGamePacketManager packetManager, IGamePacketSerializer packetSerializer, WebSocketConnectionProvider sessionProvider, WebSocket ws, SessionToken sessionToken) { this.receiveLoop = new Thread(ReceiveLoop); this.gameLoop = new Thread(GameUpdateLoop); this.logger = logger; this.sessionToken = sessionToken; this.packetManager = packetManager; this.packetSerializer = packetSerializer; this.sessionProvider = sessionProvider; this.ws = ws; this.killTask = new TaskCompletionSource <object>(); this.gameProcessor = new GameProcessor(integrityChecker, this, gameData, gameManager, sessionToken); }
//private static void DisplayTeams( // List<AddTeamEvent> teams) //{ // foreach (var team in teams) // { // var theTeam = new Team(team); // Console.WriteLine(theTeam); // } //} public void ProcessLeagueSchedule( string league, IGameProcessor processor) { foreach (var item in LeagueSchedule[league]) { var games = item.Value; //Console.WriteLine($"Round {item.Key} has {games.Count} games") var i = 0; var lastRound = 0; foreach (var g in games) { if (g.Round != lastRound) { lastRound = g.Round; i = 0; } i++; processor.ProcessGame(g, i); } } }
public static ExecutionResult LaunchGameForPlayer(DrawGame game, PlayerGameSave save, Player player, IGameProcessor gameProcessor) { player.ActiveGameSave = new PlayerGameSave { GameName = game.GameName, StateId = game.StartState.Id, }; var messages = gameProcessor.RecursivelyHandleStates(game.StartState, player.ActiveGameSave, player, game, true); messages.Messages.Reverse(); player.ActiveGameSave = new PlayerGameSave { GameName = game.GameName, StateId = messages.EndingState.Id, }; player.PlayerFlag = PlayerFlag.IN_GAME.ToString(); var execResult = new ExecutionResult { MessagesToShow = messages.Item1, OptionsToShow = gameProcessor.GetCurrentOptions(player.ActiveGameSave, game) }; return(execResult); }
public GameMessageHandler(IGameRetrieverService gameStore, IGameProcessor gameProcessor) { _gameStore = gameStore; _gameProcessor = gameProcessor; }
public MainMenuMessageHandler(IGameRetrieverService gameStore, IGameProcessor gameProcessor, ITextParsing textParsing) { _gameStore = gameStore; _gameProcessor = gameProcessor; _textParsing = textParsing; }
public DrawGameTestExecutor(IGameProcessor gameProcessor) { _gameProcessor = gameProcessor; }
public static void RegisterProcessor(int code, IGameProcessor processor) { _gameProcessors[code] = processor; }
public GameProcessorTests() { _mockLogger = new Mock <ILogger <GameProcessor> >(); _gameProcessor = new GameProcessor(new Mock <ILogger <GameProcessor> >().Object); }
public GameManager(IPlayersManager playersManager, IGameProcessor gameProcessor) { _playersManager = playersManager; _gameProcessor = gameProcessor; }
public DrawGameTestExecutor(IGameProcessor gameProcessor, ISpellChecker spellChecker) { _gameProcessor = gameProcessor; _spellChecker = spellChecker; }
public static ExecutionResult ReturnToGame(Player player, IGameRetrieverService _gameStoreService, ITextParsing textParsing, IGameProcessor gameProcessor) { player.PlayerFlag = PlayerFlag.IN_GAME.ToString(); var games = _gameStoreService.ListGames(); var playerState = player.ActiveGameSave; var gameFound = games.Where(a => a.GameName == playerState.GameName).FirstOrDefault(); var state = gameFound.FindStateById(playerState.StateId); var execResult = new ExecutionResult { MessagesToShow = new List <MessageResult> { new MessageResult { Message = textParsing.ParseText(playerState, state.StateText) } }, OptionsToShow = gameProcessor.GetCurrentOptions(playerState, gameFound, state) }; execResult.OptionsToShow.Add("-Menu-"); return(execResult); }