public GameOverView(IRenderProxy render, IGamePlayfieldView playfieldView) { this.render = render; this.playfieldView = playfieldView; GameOverMessage = PrepareGameOverMessage(); }
public StartPlayView(IRenderProxy render, IGamePlayfieldView playfieldView) { this.render = render; this.playfieldView = playfieldView; PressButtonToPlayMessage = PreparePressButtonToPlayMessage(); }
public StopPlayView(IRenderProxy render, IGamePlayfieldView playfieldView) { this.render = render; this.playfieldView = playfieldView; StopPlayMessage = PrepareStopPlayMessage(); }
public GameBeginView(IRenderProxy render, IGamePlayfieldView playfieldView, IMenuView menuView) { this.render = render; this.menuView = menuView; this.playfieldView = playfieldView; TitleMessage = render.PrepareTextLine(model.GetTitle(), 0); }
public GamePlayView(IRenderProxy render, IGamePlayfieldView playfieldView, IInfoPanelView infoView, IPadManager padManager, IBallManager ballManager, ITailManager tailManager ) { this.render = render; this.playfieldView = playfieldView; this.infoView = infoView; this.padManager = padManager; this.ballManager = ballManager; this.tailManager = tailManager; }
public Window(IGameEngine game) { this.game = game; // GAME ENGINE settings = Settings.LoadSettings() ?? new Settings(); Settings.ValidateSettings(settings); game.GameConfig.Players = settings.Players.PlayersAmount; remotePadMovement = new RemotePadMovement(settings); managerScope = game.ManagerScope; manyMouseDispatcher = new ManyMouseDispatcher(game.GameConfig.Mouses); game.GetScreenSize(out int width, out int height); app = new RenderWindow(new VideoMode((uint)width, (uint)height), Name); app.SetVerticalSyncEnabled(true); app.Closed += OnClose; manyMouseDispatcher.MouseMoved += OnManyMouseMove; app.MouseButtonPressed += OnMouseButtonPressed; app.KeyPressed += OnKeyPressed; app.Resized += OnResized; viewScope = viewScopeFactory.Create( app, game, StartPlayAction, managerScope); menuViewModel = viewScope.Resolve <IMenuViewModel>(); gamePlayfieldView = viewScope.Resolve <IGamePlayfieldView>(); viewStateMachine = viewScope.Resolve <IViewStateMachine>(); viewStateMachine.Initialize(viewScope); }