//public void ChooseToCall(IGameParticipant currentChooseToCall); //public void ChooseToRaise(IGameParticipant currentChooseToCall); public void ChooseToFold(IGameParticipant currentGameParticipant) { currentGameParticipant.RaiseTurn = false; currentGameParticipant.ParticipantPanel.StatusButton.Text = "Is Folded"; currentGameParticipant.Turn = false; currentGameParticipant.FoldTurn = true; }
private void rTwoPair(IGameParticipant currentGameParticipant) { // TODO: Extract method for (int tc = 16; tc >= 12; tc--) { int max = tc - 12; if (this.reserve[0] / 4 != this.reserve[0 + 1] / 4) { for (int k = 1; k <= max; k++) { if (tc - k < 12) { max--; } else { if (this.reserve[0] / 4 == this.reserve[tc] / 4 && this.reserve[0 + 1] / 4 == this.reserve[tc - k] / 4 || this.reserve[0 + 1] / 4 == this.reserve[tc] / 4 && this.reserve[0] / 4 == this.reserve[tc - k] / 4) { if (this.reserve[0] / 4 == 0) { currentGameParticipant.Type = 2; currentGameParticipant.Power = (int)(13 * 4 + (this.reserve[0 + 1] / 4) * 2 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 == 0) { currentGameParticipant.Type = 2; currentGameParticipant.Power = (int)(13 * 4 + (this.reserve[0] / 4) * 2 + currentGameParticipant.Type * 100); this.AddWin (currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 != 0 && this.reserve[0] / 4 != 0) { currentGameParticipant.Type = 2; currentGameParticipant.Power = (int)((this.reserve[0] / 4) * 2 + (this.reserve[0 + 1] / 4) * 2 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } } } } }
// TODO: Extract method private void rFullHouse( IGameParticipant currentGameParticipant, int[] straight) { this.type = currentGameParticipant.Power; for (int j = 0; j <= 12; j++) { var fh = straight.Where(o => o / 4 == j).ToArray(); if (fh.Length == 3) { if (fh.Length == 2) { if (fh.Max() / 4 == 0) { currentGameParticipant.Type = 6; currentGameParticipant.Power = (int)(13 * 2 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); break; } if (fh.Max() / 4 > 0) { currentGameParticipant.Type = 6; currentGameParticipant.Power = (int)(fh.Max() / 4 * 2 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); break; } } if (fh.Max() / 4 == 0) { currentGameParticipant.Power = 13; j = -1; } else { currentGameParticipant.Power = fh.Max() / 4; j = -1; } } } if (currentGameParticipant.Type != 6) { currentGameParticipant.Power = (int)this.type; } }
void Smooth( IGameParticipant currentGameParticipant, int call, int raise) { //Random random = new Random(); //int rnd = random.Next(1, 3); if (this.call <= 0) { currentGameParticipant.ChooseToCheck(currentGameParticipant); } else { if (this.call >= RoundN(currentGameParticipant.Chips, call)) { if (currentGameParticipant.Chips > this.call) { this.ChooseToCall(currentGameParticipant); } else if (currentGameParticipant.Chips <= this.call) { currentGameParticipant.RaiseTurn = false; currentGameParticipant.Turn = false; currentGameParticipant.Chips = 0; currentGameParticipant.ParticipantPanel.StatusButton.Text = "Call " + currentGameParticipant.Chips; this.potTextBox.Text = (int.Parse(this.potTextBox.Text) + currentGameParticipant.Chips).ToString(); } } else { if (currentGameParticipant.Raise > 0) { if (currentGameParticipant.Chips >= currentGameParticipant.Raise * 2) { currentGameParticipant.Raise *= 2; this.Raised(currentGameParticipant); } else { this.ChooseToCall(currentGameParticipant); } } else { currentGameParticipant.Raise = this.call * 2; this.Raised(currentGameParticipant); } } } if (currentGameParticipant.Chips <= 0) { currentGameParticipant.FoldTurn = true; } }
private void rStraightFlush( IGameParticipant currentGameParticipant, int[] st1, int[] st2, int[] st3, int[] st4) { if (st1.Length >= 5) { if (st1[0] + 4 == st1[4]) { currentGameParticipant.Type = 8; currentGameParticipant.Power = (int)(st1.Max() / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (st1[0] == 0 && st1[1] == 9 && st1[2] == 10 && st1[3] == 11 && st1[0] + 12 == st1[4]) { currentGameParticipant.Type = 9; currentGameParticipant.Power = (int)(st1.Max() / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (st2.Length >= 5) { if (st2[0] + 4 == st2[4]) { currentGameParticipant.Type = 8; currentGameParticipant.Power = (int)(st2.Max() / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (st2[0] == 0 && st2[1] == 9 && st2[2] == 10 && st2[3] == 11 && st2[0] + 12 == st2[4]) { currentGameParticipant.Type = 9; currentGameParticipant.Power = (int)(st2.Max() / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (st3.Length >= 5) { if (st3[0] + 4 == st3[4]) { currentGameParticipant.Type = 8; currentGameParticipant.Power = (int)(st3.Max() / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (st3[0] == 0 && st3[1] == 9 && st3[2] == 10 && st3[3] == 11 && st3[0] + 12 == st3[4]) { currentGameParticipant.Type = 9; currentGameParticipant.Power = (int)(st3.Max() / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (st4.Length >= 5) { if (st4[0] + 4 == st4[4]) { currentGameParticipant.Type = 8; currentGameParticipant.Power = (int)(st4.Max() / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (st4[0] == 0 && st4[1] == 9 && st4[2] == 10 && st4[3] == 11 && st4[0] + 12 == st4[4]) { currentGameParticipant.Type = 9; currentGameParticipant.Power = (int)(st4.Max() / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } }
//private void ChooseToFold(IGameParticipant currentGameParticipant) //{ // GameParticipant.raising = false; // currentGameParticipant.ParticipantPanel.StatusButton.Text = "Is Folded"; // currentGameParticipant.Turn = false; // currentGameParticipant.FoldTurn = true; //} ////private void ChooseToCheck(IGameParticipant currentGameParticipant) //{ // currentGameParticipant.ParticipantPanel.StatusButton.Text = "Check"; // currentGameParticipant.Turn = false; // GameParticipant.raising = false; //} private void ChooseToCall(IGameParticipant currentGameParticipant) { currentGameParticipant.RaiseTurn = false; currentGameParticipant.Turn = false; currentGameParticipant.Chips -= this.call; currentGameParticipant.ParticipantPanel.Text = "Call " + this.call; this.potTextBox.Text = (int.Parse(this.potTextBox.Text) + this.call).ToString(); }
// private void HP(ref int sChips, ref bool sTurn, ref bool sFTurn, Label sStatus, double botPower, int n, int n1) private void HP( IGameParticipant currrentGameParticipant, int n, int n1) { Random random = new Random(); int rnd = random.Next(1, 4); if (this.call <= 0) { currrentGameParticipant.ChooseToCheck(currrentGameParticipant); } if (this.call > 0) { if (rnd == 1) { if (this.call <= RoundN(currrentGameParticipant.Chips, n)) { this.ChooseToCall(currrentGameParticipant); } else { currrentGameParticipant.ChooseToFold(currrentGameParticipant); } } if (rnd == 2) { if (this.call <= RoundN(currrentGameParticipant.Chips, n1)) { this.ChooseToCall(currrentGameParticipant); } else { currrentGameParticipant.ChooseToFold(currrentGameParticipant); } } } if (rnd == 3) { if (currrentGameParticipant.Raise == 0) { currrentGameParticipant.Raise = this.call * 2; this.Raised(currrentGameParticipant); } else { if (currrentGameParticipant.Raise <= RoundN(currrentGameParticipant.Chips, n)) { currrentGameParticipant.Raise = this.call * 2; this.Raised(currrentGameParticipant); } else { currrentGameParticipant.ChooseToFold(currrentGameParticipant); } } } if (currrentGameParticipant.Chips <= 0) { currrentGameParticipant.FoldTurn = true; } }
void AI(int firstCard, int secondCard, IGameParticipant currentGameParticipant) { int botType = (int)currentGameParticipant.Type; if (!currentGameParticipant.FoldTurn) { if (botType == -1) { this.HighCard(currentGameParticipant); } else if (botType == 0) { this.PairTable(currentGameParticipant); } else if (botType == 1) { this.PairHand(currentGameParticipant); } else if (botType == 2) { this.TwoPair(currentGameParticipant); } else if (botType == 3) { this.ThreeOfAKind(currentGameParticipant); } else if (botType == 4) { this.Straight(currentGameParticipant); } // TODO: botType will never be 5.5, because it is int else if (botType == 5 || botType == 5.5) { this.Flush(currentGameParticipant); } else if (botType == 6) { this.FullHouse(currentGameParticipant); } else if (botType == 7) { this.FourOfAKind(currentGameParticipant); } else if (botType == 8 || botType == 9) { this.StraightFlush(currentGameParticipant); } } if (currentGameParticipant.FoldTurn) { this.cardImages[firstCard].Visible = false; this.cardImages[secondCard].Visible = false; } }
private void HighCard(IGameParticipant currentGameParticipant) { this.HP(currentGameParticipant, 20, 25); }
void ValidateWinner( IGameParticipant currentGameParticipant, string currentText, string lastly) { //TODO: needs some upgrading double currentGameParticipantType = currentGameParticipant.Type; int currentGameParticipantPower = currentGameParticipant.Power; if (lastly == " ") { lastly = "Bot 5"; } for (int j = 0; j <= 16; j++) { //await Task.Delay(5); if (this.cardImages[j].Visible) { this.cardImages[j].Image = this.deck[j]; } } if (currentGameParticipantType == this.winningHand.Current) { if (currentGameParticipantPower == this.winningHand.Power) { this.winners++; this.winnersChecker.Add(currentText); if (currentGameParticipantType == -1) { this.writer.Print(currentText + " High Card "); } else if (currentGameParticipantType == 1 || currentGameParticipantType == 0) { this.writer.Print(currentText + " Pair "); } else if (currentGameParticipantType == 2) { this.writer.Print(currentText + " Two Pair "); } else if (currentGameParticipantType == 3) { this.writer.Print(currentText + " Three of a Kind "); } else if (currentGameParticipantType == 4) { this.writer.Print(currentText + " straight "); } else if (currentGameParticipantType == 5 || currentGameParticipantType == 5.5) { this.writer.Print(currentText + " Flush "); } else if (currentGameParticipantType == 6) { this.writer.Print(currentText + " Full House "); } else if (currentGameParticipantType == 7) { this.writer.Print(currentText + " Four of a Kind "); } else if (currentGameParticipantType == 8) { this.writer.Print(currentText + " straight Flush "); } else if (currentGameParticipantType == 9) { this.writer.Print(currentText + " Royal Flush ! "); } } } if (currentText == lastly) //lastfixed { if (this.winners > 1) { if (this.winnersChecker.Contains("Player")) { this.player.Chips += int.Parse(this.potTextBox.Text) / this.winners; this.player.ParticipantPanel.ChipsTextBox.Text = this.player.Chips.ToString(); //pPanel.Visible = true; } for (int bot = 0; bot < NumberOfBots; bot++) { int botIndex = bot + 1; if (this.winnersChecker.Contains($"Bot {botIndex}")) { this.gameBots[bot].Chips += int.Parse(this.potTextBox.Text) / this.winners; this.gameBots[bot].ParticipantPanel.ChipsTextBox.Text = this.gameBots[bot].Chips.ToString(); //gameBots[bot].Visible = true; } } //await Finish(1); } if (this.winners == 1) { if (this.winnersChecker.Contains("Player")) { this.player.Chips += int.Parse(this.potTextBox.Text); //await Finish(1); //pPanel.Visible = true; } for (int bot = 0; bot < NumberOfBots; bot++) { int botIndex = bot + 1; if (this.winnersChecker.Contains($"Bot {botIndex}")) { this.gameBots[bot].Chips += int.Parse(this.potTextBox.Text) / this.winners; //await Finish(1) //gameBots[bot].Visible = true; } } } } }
//void FixCall(Label status, ref int currentCall, ref int currentRaise, int options) //{ // if (rounds != 4) // { // if (options == 1) // { // if (status.Text.Contains("Raise")) // { // var changeRaise = status.Text.Substring(6); // currentRaise = int.Parse(changeRaise); // } // else if (status.Text.Contains("Call")) // { // var changeCall = status.Text.Substring(5); // currentCall = int.Parse(changeCall); // } // else if (status.Text.Contains("Check")) // { // currentRaise = 0; // currentCall = 0; // } // } // if (options == 2) // { // if (currentRaise != raise && currentRaise <= raise) // { // call = Convert.ToInt32(raise) - currentRaise; // } // if (currentCall != call || currentCall <= call) // { // call = call - currentCall; // } // if (currentRaise == raise && raise > 0) // { // call = 0; // callButton.Enabled = false; // callButton.Text = "Call button is unable."; // } // } // } //} // Temporary FixCall workaround // TODO: Consolidate FixCall for player and for bot. (Process through shared interface) //void FixCallPlayer(int options) //{ // if (this.rounds != 4) // { // if (options == 1) // { // if (this.player.ParticipantPanel.StatusButton.Text.Contains("Raise")) // { // var changeRaise = this.player.ParticipantPanel.StatusButton.Text.Substring(6); // this.player.Raise = int.Parse(changeRaise); // } // else if (this.player.ParticipantPanel.StatusButton.Text.Contains("Call")) // { // var changeCall = this.player.ParticipantPanel.StatusButton.Text.Substring(5); // this.player.Call = int.Parse(changeCall); // } // else if (this.player.ParticipantPanel.StatusButton.Text.Contains("Check")) // { // this.player.Raise = 0; // this.player.Call = 0; // } // } // if (options == 2) // { // if (this.player.Raise != 0) // { // this.call = this.player.Raise; // } // if (this.player.Call != call || this.player.Call <= call) // { // this.call = this.call - this.player.Call; // } // if (this.player.Raise != 0) // { // this.call = 0; // this.player.Raise = 0; // this.callButton.Enabled = false; // this.callButton.Text = "Call button is unable."; // } // } // } //} void FixParticipantCall(IGameParticipant currentBot, int options) { if (this.rounds != 4) { if (options == 1) { if (currentBot.ParticipantPanel.StatusButton.Text.Contains("Raise")) { var changeRaise = currentBot.ParticipantPanel.StatusButton.Text.Substring(6); currentBot.Raise = int.Parse(changeRaise); } else if (currentBot.ParticipantPanel.StatusButton.Text.Contains("Call")) { var changeCall = currentBot.ParticipantPanel.StatusButton.Text.Substring(5); currentBot.Call = int.Parse(changeCall); } else if (currentBot.ParticipantPanel.StatusButton.Text.Contains("Check")) { currentBot.Raise = 0; currentBot.Call = 0; } } if (options == 2) { // Changed // todor if (currentBot.Raise != 0) { this.call = currentBot.Raise; } if (currentBot.Call != this.call || currentBot.Call <= this.call) { this.call = this.call - currentBot.Call; } if (currentBot.Raise != 0) { this.call = 0; currentBot.Raise = 0; this.callButton.Enabled = false; this.callButton.Text = "Call button is unable."; } } } }
private void rHighCard(IGameParticipant currentGameParticipant) { if (this.reserve[0] / 4 > this.reserve[0 + 1] / 4) { currentGameParticipant.Type = -1; currentGameParticipant.Power = this.reserve[0] / 4; this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = -1; currentGameParticipant.Power = this.reserve[0 + 1] / 4; this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0] / 4 == 0 || this.reserve[0 + 1] / 4 == 0) { currentGameParticipant.Type = -1; currentGameParticipant.Power = 13; this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } }
private void rPairFromHand(IGameParticipant currentGameParticipant) { if (this.reserve[0] / 4 == this.reserve[0 + 1] / 4) { if (this.reserve[0] / 4 == 0) { currentGameParticipant.Type = 1; currentGameParticipant.Power = (int)(13 * 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 1; currentGameParticipant.Power = (int)((this.reserve[0 + 1] / 4) * 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } for (int tc = 16; tc >= 12; tc--) { if (this.reserve[0 + 1] / 4 == this.reserve[tc] / 4) { if (this.reserve[0 + 1] / 4 == 0) { currentGameParticipant.Type = 1; currentGameParticipant.Power = (int)(13 * 4 + this.reserve[0] / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 1; currentGameParticipant.Power = (int)((this.reserve[0 + 1] / 4) * 4 + this.reserve[0] / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (this.reserve[0] / 4 == this.reserve[tc] / 4) { if (this.reserve[0] / 4 == 0) { currentGameParticipant.Type = 1; currentGameParticipant.Power = (int)(13 * 4 + this.reserve[0 + 1] / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 1; currentGameParticipant.Power = (int)((this.reserve[tc] / 4) * 4 + this.reserve[0 + 1] / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } }
private void rPairTwoPair(IGameParticipant currentGameParticipant) { // TODO: Extract method for (int tc = 16; tc >= 12; tc--) { int max = tc - 12; for (int k = 1; k <= max; k++) { if (tc - k < 12) { max--; } if (tc - k >= 12) { if (this.reserve[tc] / 4 == this.reserve[tc - k] / 4) { if (this.reserve[tc] / 4 != this.reserve[0] / 4 && this.reserve[tc] / 4 != this.reserve[0 + 1] / 4 && currentGameParticipant.Type == 1) { if (this.reserve[0 + 1] / 4 == 0) { currentGameParticipant.Type = 2; currentGameParticipant.Power = (int)((this.reserve[0] / 4) * 2 + 13 * 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0] / 4 == 0) { currentGameParticipant.Type = 2; currentGameParticipant.Power = (int)((this.reserve[0 + 1] / 4) * 2 + 13 * 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 != 0) { currentGameParticipant.Type = 2; currentGameParticipant.Power = (int)((this.reserve[tc] / 4) * 2 + (this.reserve[0 + 1] / 4) * 2 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0] / 4 != 0) { currentGameParticipant.Type = 2; currentGameParticipant.Power = (int)((this.reserve[tc] / 4) * 2 + (this.reserve[0] / 4) * 2 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (currentGameParticipant.Type == -1) { if (this.reserve[0] / 4 > this.reserve[0 + 1] / 4) { if (this.reserve[tc] / 4 == 0) { currentGameParticipant.Type = 0; currentGameParticipant.Power = (int)(13 + this.reserve[0] / 4 + currentGameParticipant.Type * 100); // using AddWin method with current value = 1 was intended // to match with default game logic this.AddWin(currentGameParticipant.Power, 1); } else { currentGameParticipant.Type = 0; currentGameParticipant.Power = (int)(this.reserve[tc] / 4 + this.reserve[0] / 4 + currentGameParticipant.Type * 100); this.AddWin(currentGameParticipant.Power, 1); } } else { if (this.reserve[tc] / 4 == 0) { currentGameParticipant.Type = 0; currentGameParticipant.Power = (int)(13 + this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin(currentGameParticipant.Power, 1); } else { currentGameParticipant.Type = 0; currentGameParticipant.Power = (int)(this.reserve[tc] / 4 + this.reserve[0 + 1] / 4 + currentGameParticipant.Type * 100); this.AddWin(currentGameParticipant.Power, 1); } } } } } } } }
private void FourOfAKind(IGameParticipant currentGameParticipant) { Random fk = new Random(); int fkCall = fk.Next(1, 4); int fkRaise = fk.Next(2, 5); if (currentGameParticipant.Power <= 752 && currentGameParticipant.Power >= 704) { this.Smooth(currentGameParticipant, fkCall, fkRaise); } }
private void PairTable(IGameParticipant currentGameParticipant) { this.HP(currentGameParticipant, 16, 25); }
private void StraightFlush(IGameParticipant currentGameParticipant) { Random sf = new Random(); int sfCall = sf.Next(1, 3); int sfRaise = sf.Next(1, 3); if (currentGameParticipant.Power <= 913 && currentGameParticipant.Power >= 804) { this.Smooth(currentGameParticipant, sfCall, sfRaise); } }
private void PairHand(IGameParticipant currentGameParticipant) { Random rPair = new Random(); int rCall = rPair.Next(10, 16); int rRaise = rPair.Next(10, 13); if (currentGameParticipant.Power <= 199 && currentGameParticipant.Power >= 140) { this.PH(currentGameParticipant, rCall, 6, rRaise); } else if (currentGameParticipant.Power <= 139 && currentGameParticipant.Power >= 128) { this.PH(currentGameParticipant, rCall, 7, rRaise); } else if (currentGameParticipant.Power < 128 && currentGameParticipant.Power >= 101) { this.PH(currentGameParticipant, rCall, 9, rRaise); } }
private void Raised(IGameParticipant currentGameParticipant) { currentGameParticipant.Chips -= currentGameParticipant.Raise; currentGameParticipant.ParticipantPanel.StatusButton.Text = "Raise " + currentGameParticipant.Raise; this.potTextBox.Text = (int.Parse(this.potTextBox.Text) + currentGameParticipant.Raise).ToString(); this.call = currentGameParticipant.Raise; currentGameParticipant.RaiseTurn = true; currentGameParticipant.Turn = false; }
private void TwoPair(IGameParticipant currentGameParticipant) { Random rPair = new Random(); int rCall = rPair.Next(6, 11); int rRaise = rPair.Next(6, 11); if (currentGameParticipant.Power <= 290 && currentGameParticipant.Power >= 246) { this.PH(currentGameParticipant, rCall, 3, rRaise); } else if (currentGameParticipant.Power <= 244 && currentGameParticipant.Power >= 234) { this.PH(currentGameParticipant, rCall, 4, rRaise); } else if (currentGameParticipant.Power < 234 && currentGameParticipant.Power >= 201) { this.PH(currentGameParticipant, rCall, 4, rRaise); } }
private void PH( IGameParticipant currentGameParticipant, int n, int n1, int r) { Random random = new Random(); int rnd = random.Next(1, 3); if (this.rounds < 2) { if (this.call <= 0) { currentGameParticipant.ChooseToCheck(currentGameParticipant); } if (this.call > 0) { if (this.call >= RoundN(currentGameParticipant.Chips, n1)) { currentGameParticipant.ChooseToFold(currentGameParticipant); } if (currentGameParticipant.Raise > RoundN(currentGameParticipant.Chips, n)) { currentGameParticipant.ChooseToFold(currentGameParticipant); } if (!currentGameParticipant.FoldTurn) { if (this.call >= RoundN(currentGameParticipant.Chips, n) && this.call <= RoundN(currentGameParticipant.Chips, n1)) { this.ChooseToCall(currentGameParticipant); } if (currentGameParticipant.Raise <= RoundN(currentGameParticipant.Chips, n) && currentGameParticipant.Raise >= RoundN(currentGameParticipant.Chips, n) / 2) { this.ChooseToCall(currentGameParticipant); } if (currentGameParticipant.Raise <= RoundN(currentGameParticipant.Chips, n) / 2) { if (currentGameParticipant.Raise > 0) { currentGameParticipant.Raise = (int)RoundN(currentGameParticipant.Chips, n); this.Raised(currentGameParticipant); } else { currentGameParticipant.Raise = this.call * 2; this.Raised(currentGameParticipant); } } } } } if (this.rounds >= 2) { if (this.call > 0) { if (this.call >= RoundN(currentGameParticipant.Chips, n1 - rnd)) { currentGameParticipant.ChooseToFold(currentGameParticipant); } if (currentGameParticipant.Raise > RoundN(currentGameParticipant.Chips, n - rnd)) { currentGameParticipant.ChooseToFold(currentGameParticipant); } if (!currentGameParticipant.FoldTurn) { if (this.call >= RoundN(currentGameParticipant.Chips, n - rnd) && this.call <= RoundN(currentGameParticipant.Chips, n1 - rnd)) { this.ChooseToCall(currentGameParticipant); } if (currentGameParticipant.Raise <= RoundN(currentGameParticipant.Chips, n - rnd) && currentGameParticipant.Raise >= RoundN(currentGameParticipant.Chips, n - rnd) / 2) { this.ChooseToCall(currentGameParticipant); } if (currentGameParticipant.Raise <= RoundN(currentGameParticipant.Chips, n - rnd) / 2) { if (currentGameParticipant.Raise > 0) { currentGameParticipant.Raise = (int)RoundN(currentGameParticipant.Chips, n - rnd); Raised(currentGameParticipant); } else { currentGameParticipant.Raise = this.call * 2; this.Raised(currentGameParticipant); } } } } if (this.call <= 0) { currentGameParticipant.Raise = (int)RoundN(currentGameParticipant.Chips, r - rnd); this.Raised(currentGameParticipant); } } if (currentGameParticipant.Chips <= 0) { currentGameParticipant.FoldTurn = true; } }
private void ThreeOfAKind(IGameParticipant currentGameParticipant) { Random tk = new Random(); int tCall = tk.Next(3, 7); int tRaise = tk.Next(4, 8); if (currentGameParticipant.Power <= 390 && currentGameParticipant.Power >= 330) { this.Smooth(currentGameParticipant, tCall, tRaise); } if (currentGameParticipant.Power <= 327 && currentGameParticipant.Power >= 321)//10 8 { this.Smooth(currentGameParticipant, tCall, tRaise); } if (currentGameParticipant.Power < 321 && currentGameParticipant.Power >= 303)//7 2 { this.Smooth(currentGameParticipant, tCall, tRaise); } }
void Rules( int firstCard, int secondCard, IGameParticipant currentGameParticipant) { //if (firstCard == 0 && // secondCard == 1) //{ //} if (!currentGameParticipant.FoldTurn || firstCard == 0 && secondCard == 1 && this.player.ParticipantPanel.StatusButton.Text.Contains("Fold") == false) { //int[] straight1 = new int[5]; int[] straight = new int[7]; straight[0] = this.reserve[firstCard]; straight[1] = this.reserve[secondCard]; straight[2] = this.reserve[12]; straight[3] = this.reserve[13]; straight[4] = this.reserve[14]; straight[5] = this.reserve[15]; straight[6] = this.reserve[16]; var a = straight.Where(o => o % 4 == 0).ToArray(); var b = straight.Where(o => o % 4 == 1).ToArray(); var c = straight.Where(o => o % 4 == 2).ToArray(); var d = straight.Where(o => o % 4 == 3).ToArray(); var st1 = a.Select(o => o / 4).Distinct().ToArray(); var st2 = b.Select(o => o / 4).Distinct().ToArray(); var st3 = c.Select(o => o / 4).Distinct().ToArray(); var st4 = d.Select(o => o / 4).Distinct().ToArray(); Array.Sort(straight); Array.Sort(st1); Array.Sort(st2); Array.Sort(st3); Array.Sort(st4); for (int cardIndex = 0; cardIndex < AllCardsOnTheTable; cardIndex++) { // bool if (this.reserve[cardIndex] == int.Parse( this.cardImages[firstCard].Tag.ToString()) && this.reserve[cardIndex + 1] == int.Parse( this.cardImages[secondCard].Tag.ToString())) { //Pair from Hand current = 1 this.rPairFromHand(currentGameParticipant); // Pair or Two Pair from Table current = 2 || 0 this.rPairTwoPair(currentGameParticipant); // Two Pair current = 2 this.rTwoPair(currentGameParticipant); // Three of a kind current = 3 this.rThreeOfAKind(currentGameParticipant, straight); // straight current = 4 this.rStraight(currentGameParticipant, straight); // Flush current = 5 || 5.5 this.rFlush(currentGameParticipant, straight); // Full House current = 6 this.rFullHouse(currentGameParticipant, straight); // Four of a Kind current = 7 this.rFourOfAKind(currentGameParticipant, straight); // straight Flush current = 8 || 9 this.rStraightFlush(currentGameParticipant, st1, st2, st3, st4); // High Card current = -1 this.rHighCard(currentGameParticipant); } } } }
private void Straight(IGameParticipant currentGameParticipant) { Random str = new Random(); int sCall = str.Next(3, 6); int sRaise = str.Next(3, 8); if (currentGameParticipant.Power <= 480 && currentGameParticipant.Power >= 410) { this.Smooth(currentGameParticipant, sCall, sRaise); } else if (currentGameParticipant.Power <= 409 && currentGameParticipant.Power >= 407)//10 8 { this.Smooth(currentGameParticipant, sCall, sRaise); } else if (currentGameParticipant.Power < 407 && currentGameParticipant.Power >= 404) { this.Smooth(currentGameParticipant, sCall, sRaise); } }
private void rFourOfAKind(IGameParticipant currentGameParticipant, int[] straight) { for (int j = 0; j <= 3; j++) { if (straight[j] / 4 == straight[j + 1] / 4 && straight[j] / 4 == straight[j + 2] / 4 && straight[j] / 4 == straight[j + 3] / 4) { currentGameParticipant.Type = 7; currentGameParticipant.Power = (int)(straight[j] / 4 * 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (straight[j] / 4 == 0 && straight[j + 1] / 4 == 0 && straight[j + 2] / 4 == 0 && straight[j + 3] / 4 == 0) { currentGameParticipant.Type = 7; currentGameParticipant.Power = (int)(13 * 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } }
private void Flush(IGameParticipant currentGameParticipant) { Random fsh = new Random(); int fCall = fsh.Next(2, 6); int fRaise = fsh.Next(3, 7); this.Smooth(currentGameParticipant, fCall, fRaise); }
private void rFlush(IGameParticipant currentGameParticipant, int[] straight) { // should be here? var f1 = straight.Where(o => o % 4 == 0).ToArray(); var f2 = straight.Where(o => o % 4 == 1).ToArray(); var f3 = straight.Where(o => o % 4 == 2).ToArray(); var f4 = straight.Where(o => o % 4 == 3).ToArray(); if (f1.Length == 3 || f1.Length == 4) { if (this.reserve[0] % 4 == this.reserve[0 + 1] % 4 && this.reserve[0] % 4 == f1[0] % 4) { currentGameParticipant.Type = 5; if (this.reserve[0] / 4 > f1.Max() / 4) { currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); } if (this.reserve[0 + 1] / 4 > f1.Max() / 4) { currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); } else if (this.reserve[0] / 4 < f1.Max() / 4 && this.reserve[0 + 1] / 4 < f1.Max() / 4) { currentGameParticipant.Power = (int)(f1.Max() + currentGameParticipant.Type * 100); } this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (f1.Length == 4) // different cards in hand { if (this.reserve[0] % 4 != this.reserve[0 + 1] % 4 && this.reserve[0] % 4 == f1[0] % 4) { currentGameParticipant.Type = 5; if (this.reserve[0] / 4 > f1.Max() / 4) { currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); } else { currentGameParticipant.Power = (int)(f1.Max() + currentGameParticipant.Type * 100); } this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] % 4 != this.reserve[0] % 4 && this.reserve[0 + 1] % 4 == f1[0] % 4) { currentGameParticipant.Type = 5; if (this.reserve[0 + 1] / 4 > f1.Max() / 4) { currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f1.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } if (f1.Length == 5) { if (this.reserve[0] % 4 == f1[0] % 4 && this.reserve[0] / 4 > f1.Min() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] % 4 == f1[0] % 4 && this.reserve[0 + 1] / 4 > f1.Min() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else if (this.reserve[0] / 4 < f1.Min() / 4 && this.reserve[0 + 1] / 4 < f1.Min()) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f1.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (f2.Length == 3 || f2.Length == 4) { if (this.reserve[0] % 4 == this.reserve[0 + 1] % 4 && this.reserve[0] % 4 == f2[0] % 4) { if (this.reserve[0] / 4 > f2.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 > f2.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else if (this.reserve[0] / 4 < f2.Max() / 4 && this.reserve[0 + 1] / 4 < f2.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f2.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } if (f2.Length == 4) // different cards in hand { if (this.reserve[0] % 4 != this.reserve[0 + 1] % 4 && this.reserve[0] % 4 == f2[0] % 4) { if (this.reserve[0] / 4 > f2.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f2.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (this.reserve[0 + 1] % 4 != this.reserve[0] % 4 && this.reserve[0 + 1] % 4 == f2[0] % 4) { if (this.reserve[0 + 1] / 4 > f2.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f2.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } if (f2.Length == 5) { if (this.reserve[0] % 4 == f2[0] % 4 && this.reserve[0] / 4 > f2.Min() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] % 4 == f2[0] % 4 && this.reserve[0 + 1] / 4 > f2.Min() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else if (this.reserve[0] / 4 < f2.Min() / 4 && this.reserve[0 + 1] / 4 < f2.Min()) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f2.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (f3.Length == 3 || f3.Length == 4) { if (this.reserve[0] % 4 == this.reserve[0 + 1] % 4 && this.reserve[0] % 4 == f3[0] % 4) { if (this.reserve[0] / 4 > f3.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin(currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 > f3.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else if (this.reserve[0] / 4 < f3.Max() / 4 && this.reserve[0 + 1] / 4 < f3.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f3.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } if (f3.Length == 4)//different cards in hand { if (this.reserve[0] % 4 != this.reserve[0 + 1] % 4 && this.reserve[0] % 4 == f3[0] % 4) { if (this.reserve[0] / 4 > f3.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f3.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (this.reserve[0 + 1] % 4 != this.reserve[0] % 4 && this.reserve[0 + 1] % 4 == f3[0] % 4) { if (this.reserve[0 + 1] / 4 > f3.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f3.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } if (f3.Length == 5) { if (this.reserve[0] % 4 == f3[0] % 4 && this.reserve[0] / 4 > f3.Min() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin(currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] % 4 == f3[0] % 4 && this.reserve[0 + 1] / 4 > f3.Min() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else if (this.reserve[0] / 4 < f3.Min() / 4 && this.reserve[0 + 1] / 4 < f3.Min()) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f3.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (f4.Length == 3 || f4.Length == 4) { if (this.reserve[0] % 4 == this.reserve[0 + 1] % 4 && this.reserve[0] % 4 == f4[0] % 4) { if (this.reserve[0] / 4 > f4.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 > f4.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else if (this.reserve[0] / 4 < f4.Max() / 4 && this.reserve[0 + 1] / 4 < f4.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f4.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } if (f4.Length == 4)//different cards in hand { if (this.reserve[0] % 4 != this.reserve[0 + 1] % 4 && this.reserve[0] % 4 == f4[0] % 4) { if (this.reserve[0] / 4 > f4.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f4.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (this.reserve[0 + 1] % 4 != this.reserve[0] % 4 && this.reserve[0 + 1] % 4 == f4[0] % 4) { if (this.reserve[0 + 1] / 4 > f4.Max() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f4.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } if (f4.Length == 5) { if (this.reserve[0] % 4 == f4[0] % 4 && this.reserve[0] / 4 > f4.Min() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] % 4 == f4[0] % 4 && this.reserve[0 + 1] / 4 > f4.Min() / 4) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(this.reserve[0 + 1] + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else if (this.reserve[0] / 4 < f4.Min() / 4 && this.reserve[0 + 1] / 4 < f4.Min()) { currentGameParticipant.Type = 5; currentGameParticipant.Power = (int)(f4.Max() + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } // ace if (f1.Length > 0) { if (this.reserve[0] / 4 == 0 && this.reserve[0] % 4 == f1[0] % 4 && f1.Length > 0) { currentGameParticipant.Type = 5.5; currentGameParticipant.Power = (int)(13 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 == 0 && this.reserve[0 + 1] % 4 == f1[0] % 4 && f1.Length > 0) { currentGameParticipant.Type = 5.5; currentGameParticipant.Power = (int)(13 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (f2.Length > 0) { if (this.reserve[0] / 4 == 0 && this.reserve[0] % 4 == f2[0] % 4 && f2.Length > 0) { currentGameParticipant.Type = 5.5; currentGameParticipant.Power = (int)(13 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 == 0 && this.reserve[0 + 1] % 4 == f2[0] % 4 && f2.Length > 0) { currentGameParticipant.Type = 5.5; currentGameParticipant.Power = (int)(13 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (f3.Length > 0) { if (this.reserve[0] / 4 == 0 && this.reserve[0] % 4 == f3[0] % 4 && f3.Length > 0) { currentGameParticipant.Type = 5.5; currentGameParticipant.Power = (int)(13 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 == 0 && this.reserve[0 + 1] % 4 == f3[0] % 4 && f3.Length > 0) { currentGameParticipant.Type = 5.5; currentGameParticipant.Power = (int)(13 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } if (f4.Length > 0) { if (this.reserve[0] / 4 == 0 && this.reserve[0] % 4 == f4[0] % 4 && f4.Length > 0) { currentGameParticipant.Type = 5.5; currentGameParticipant.Power = (int)(13 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } if (this.reserve[0 + 1] / 4 == 0 && this.reserve[0 + 1] % 4 == f4[0] % 4) { currentGameParticipant.Type = 5.5; currentGameParticipant.Power = (int)(13 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } }
private void FullHouse(IGameParticipant currentGameParticipant) { Random flh = new Random(); int fhCall = flh.Next(1, 5); int fhRaise = flh.Next(2, 6); if (currentGameParticipant.Power <= 626 && currentGameParticipant.Power >= 620) { this.Smooth(currentGameParticipant, fhCall, fhRaise); } if (currentGameParticipant.Power < 620 && currentGameParticipant.Power >= 602) { this.Smooth(currentGameParticipant, fhCall, fhRaise); } }
public void ChooseToCheck(IGameParticipant currentGameParticipant) { currentGameParticipant.ParticipantPanel.StatusButton.Text = "Check"; currentGameParticipant.Turn = false; currentGameParticipant.RaiseTurn = false; }
private void rThreeOfAKind(IGameParticipant currentGameParticipant, int[] straight) { // TODO: Etract method for (int j = 0; j <= 12; j++) { var fh = straight.Where(o => o / 4 == j).ToArray(); if (fh.Length == 3) { if (fh.Max() / 4 == 0) { currentGameParticipant.Type = 3; currentGameParticipant.Power = (int)(13 * 3 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } else { currentGameParticipant.Type = 3; currentGameParticipant.Power = (int)(fh[0] / 4 + fh[1] / 4 + fh[2] / 4 + currentGameParticipant.Type * 100); this.AddWin( currentGameParticipant.Power, currentGameParticipant.Type); } } } }