public void Actuate(IGameState gameState)
        {
            _gamePage.Update(gameState);

            if (gameState.Won && !gameState.KeepPlaying)
            {
                _keepPlayingHandler();
            }



            if (gameState.Over)
            {
                Action cleanup = null;
                Action restart = () =>
                {
                    if (null != cleanup)
                    {
                        cleanup();
                    }
                    _restartHanlder();
                };

                var gameOverOptions = new GameOption[] {
                    new GameOption("Restart", restart)
                };

                cleanup = ShowOptions(false, "Game Over!", gameOverOptions);
            }
        }