//something else has to register network classes because its unknown at this point.


        public static void RegisterNonSavedClasses <V>(this IGamePackageRegister thisContainer)
        {
            //thisContainer.RegisterSingleton<ListContainer, ListContainer>(); //maybe try it here now.
            thisContainer.RegisterSingleton <IPlayOrder, PlayOrderClass>();
            Assembly thisAssembly           = Assembly.GetAssembly(typeof(V)) !;
            CustomBasicList <Type> thisList = thisAssembly.GetTypes().Where(items => items.HasAttribute <SingletonGameAttribute>()).ToCustomBasicList();

            thisList.ForEach(items =>
            {
                thisContainer.RegisterSingleton(items);
            });

            thisList = thisAssembly.GetTypes().Where(items => items.HasAttribute <InstanceGameAttribute>()).ToCustomBasicList();
            thisList.ForEach(items =>
            {
                thisContainer.RegisterInstanceType(items);
            });
        }