Example #1
0
        private Stream RenderMap(IGameMapInfo map)
        {
            var terrain = new GameMapTerrain(map.MapName, map.TerrainData);

            using (var bitmap = new Image <Rgba32>(0x100, 0x100))
            {
                for (int y = 0; y < 0x100; y++)
                {
                    for (int x = 0; x < 0x100; x++)
                    {
                        var color = Rgba32.Black;
                        if (terrain.SafezoneMap[y, x])
                        {
                            color = Rgba32.Gray;
                        }
                        else if (terrain.WalkMap[y, x])
                        {
                            color = Rgba32.SpringGreen;
                        }
                        else
                        {
                            // we use the default color.
                        }

                        bitmap[x, y] = color;
                    }
                }

                var memoryStream = new MemoryStream();
                bitmap.SaveAsPng(memoryStream);
                memoryStream.Position = 0;
                return(memoryStream);
            }
        }
 /// <inheritdoc />
 public void MapAdded(int serverId, IGameMapInfo mapInfo)
 {
     this.HubContext.Clients.All.MapAdded(new GameServerInfo.GameMapInfo()
     {
         Id          = mapInfo.MapNumber,
         Name        = mapInfo.MapName,
         PlayerCount = mapInfo.Players.Count,
         ServerId    = serverId,
     });
 }
Example #3
0
        private Stream RenderMap(IGameMapInfo map)
        {
            var terrain = new GameMapTerrain(map.MapName, map.TerrainData);

            using var bitmap = terrain.ToImage();
            var memoryStream = new MemoryStream();

            bitmap.SaveAsPng(memoryStream);
            memoryStream.Position = 0;
            return(memoryStream);
        }
        /// <inheritdoc />
        public void MapAdded(int serverId, IGameMapInfo mapInfo)
        {
            var gameMapInfo = new GameServerInfo.GameMapInfo
            {
                Id          = mapInfo.MapNumber,
                Name        = mapInfo.MapName,
                PlayerCount = mapInfo.Players.Count,
                ServerId    = serverId,
            };

            this.HubContext?.Clients.All.SendAsync(nameof(IServerListClient.MapAdded), gameMapInfo);
        }
Example #5
0
        private Stream RenderMap(IGameMapInfo map)
        {
            var terrain = new GameMapTerrain(map.MapName, map.TerrainData);

            using (var bitmap = new SkiaSharp.SKBitmap(0x100, 0x100))
            {
                for (int y = 0; y < 0x100; y++)
                {
                    for (int x = 0; x < 0x100; x++)
                    {
                        var color = SKColors.Black;
                        if (terrain.SafezoneMap[y, x])
                        {
                            color = SKColors.Gray;
                        }
                        else if (terrain.WalkMap[y, x])
                        {
                            color = SKColors.SpringGreen;
                        }
                        else
                        {
                            // we use the default color.
                        }

                        bitmap.SetPixel(x, y, color);
                    }
                }

                using (var memoryStream = new SKDynamicMemoryWStream())
                {
                    if (SKPixmap.Encode(memoryStream, bitmap, SKEncodedImageFormat.Png, 100))
                    {
                        return(memoryStream.DetachAsData().AsStream());
                    }
                }

                return(null);
            }
        }