public GamesController(IBullsAndCowsData data, IUserIdentityProvider userIdentityProvider, IRandomChanceProvider randomChanceProvider, IGameLogicProvider gameLogicProvider) : base(data, userIdentityProvider) { this.randomChanceProvider = randomChanceProvider; this.gameLogicProvider = gameLogicProvider; }
public PopBalloonCommand(IGameModel gameModel, IGameLogicProvider gameLogicProvider, int row, int col) : base(gameModel) { this.gameLogicProvider = gameLogicProvider; this.row = row; this.col = col; }
public Engine(IUserInterface ui, IUserInputValidator validator, ICommandFactory commandFactory, IGameModel gameModel, IGameLogicProvider gameLogicProvider) { this.userInterface = ui; this.validator = validator; this.create = commandFactory; this.game = gameModel; this.gameLogicProvider = gameLogicProvider; this.highScoreChart = new string[2, 5]; }
/// <summary> /// Starts a new console game. /// </summary> internal void Start() { this.balloonsGame = new Game(this.field); this.gameLogic = new GameLogicProvider(this.balloonsGame); this.data = new BalloonsData(this.players, this.games); this.topScoreController = new TopScoreController(this.data.Players); this.gamesController = new GamesController(this.data.Games); this.engine = new GameEngine(this.gameLogic, this.printer, this.reader, this.data, this.topScoreController, this.gamesController); this.engine.StartGame(); }
public GameEngineTests() { this.field = new GameField(GlobalConstants.DefaultLevelRows, GlobalConstants.DefaultLevelCols); this.game = new Game(this.field); this.gameLogic = new GameLogicProvider(this.game); this.mockPrinter = new MockIPrinter().MockPrinter.Object; this.topScoreController = new MockITopScoreController().MockTopScoreController.Object; this.gamesController = new MockIGamesController().MockGamesController.Object; this.gamesRepo = new MockIGenericRepository<Game>(this.GenerateFakeCollectionOfGames()); this.playersRepo = new MockIGenericRepository<Player>(this.GenerateFakeCollectionOfPlayers()); this.db = new BalloonsData(this.playersRepo.MockedRepo.Object, this.gamesRepo.MockedRepo.Object); }
/// <summary> /// Initializes a new instance of the <see cref="GameEngine"/> class. /// </summary> /// <param name="gameLogic">The logic of the game.</param> /// <param name="printer">The printer of the game.</param> /// <param name="reader">The reader of the input of the game.</param> /// <param name="db">The database of the game.</param> /// <param name="topScoreController">The controller of the top scores.</param> /// <param name="gamesController">The controller of the game.</param> public GameEngine(IGameLogicProvider gameLogic, IGamePrinter printer, IReader reader, IBalloonsData db, ITopScoreController topScoreController, IGamesController gamesController) { this.GameLogic = gameLogic; this.Printer = printer; this.Reader = reader; this.DataBase = db; this.TopScoreController = topScoreController; this.GamesController = gamesController; this.Context = new Context(this.DataBase, this.GameLogic, this.Printer, this.Reader, this.TopScoreController, this.GamesController); this.Factory = new CommandFactory(); this.CommandValidator = new CommandValidator<CommandType>(); }
public MockIContext() { this.field = new GameField(GlobalConstants.DefaultLevelRows, GlobalConstants.DefaultLevelCols); this.game = new Game(this.field); this.gameLogic = new GameLogicProvider(this.game); this.mockPrinter = new MockIPrinter().MockPrinter.Object; this.mockReader = new MockIReader("default").MockReader.Object; this.topScoreController = new MockITopScoreController().MockTopScoreController.Object; this.gamesController = new MockIGamesController().MockGamesController.Object; this.gamesRepo = new MockIGenericRepository<Game>(this.GenerateFakeCollectionOfGames()); this.playersRepo = new MockIGenericRepository<Player>(this.GenerateFakeCollectionOfPlayers()); this.db = new BalloonsData(this.playersRepo.MockedRepo.Object, this.gamesRepo.MockedRepo.Object); this.MockContext = new Mock<IContext>(); this.MockContext.SetupGet(x => x.DataBase).Returns(this.db); this.MockContext.SetupGet(x => x.GameLogic).Returns(this.gameLogic); this.MockContext.SetupGet(x => x.GamesController).Returns(this.gamesController); this.MockContext.SetupGet(x => x.TopScoreController).Returns(this.topScoreController); this.MockContext.SetupGet(x => x.Memory).Returns(new GameStateMemory()); this.MockContext.SetupGet(x => x.Printer).Returns(this.mockPrinter); this.MockContext.SetupGet(x => x.Reader).Returns(this.mockReader); }
public GraphicEngine(IEventBasedUserInterface ui, IUserInputValidator validator, ICommandFactory commandFactory, IGameModel gameModel, IGameLogicProvider gameLogicProvider) : base(ui, validator, commandFactory, gameModel, gameLogicProvider) { ui.Raise += new EventHandler(this.HandleUserInput); }
public GuessesController(IBullsAndCowsData data, IUserIdentityProvider userIdentityProvider, IGameLogicProvider gameLogicProvider) : base(data, userIdentityProvider) { this.gameLogicProvider = gameLogicProvider; }
public ICommand PopBalloonCommand(IGameModel gameModel, IGameLogicProvider gameLogicProvider, int row, int col) { return new PopBalloonCommand(gameModel, gameLogicProvider, row, col); }
public void TestInit() { this.memento = new Saver<IGameModel>(); this.logic = new LogicProvider(new MatrixValidator(), new RandomNumberGenerator()); }
public ICommand PopBalloonCommand(IGameModel gameModel, IGameLogicProvider gameLogicProvider, int row, int col) { return(new PopBalloonCommand(gameModel, gameLogicProvider, row, col)); }