public void UpdateLobbyLimits(bool?gameListUseLegacyLobbies, int?gameListLimit, int?gameListLimitUpdates, int?gameListLimitSqlFilterResults) { if (log.IsDebugEnabled) { log.DebugFormat("UpdateLobbyLimits ({4}/{5}), GameListUseLegacyLobbies {0}, GameListLimit {1}, GameListLimitUpdates {2}, GameListLimitSqlFilterResults {3}", gameListUseLegacyLobbies, gameListLimit, gameListLimitUpdates, gameListLimitSqlFilterResults, LobbyName, LobbyType); } this.ExecutionFiber.Enqueue(() => GameList.UpdateLobbyLimits(gameListUseLegacyLobbies, gameListLimit, gameListLimitUpdates, gameListLimitSqlFilterResults)); }