Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            List <Player> tempPlayers = new List <Player>();

            tempPlayers.Add(new Player {
                Index = 0, IsDead = false, IsHuman = true, Name = "player1", Points = 0
            });
            tempPlayers.Add(new Player {
                Index = 1, IsDead = true, IsHuman = true, Name = "player2", Points = 0
            });
            tempPlayers.Add(new Player {
                Index = 2, IsDead = false, IsHuman = true, Name = "player3", Points = 0
            });

            StateGlobals.Players       = tempPlayers;
            PhaseHandler.CurrentPlayer = StateGlobals.Players[0];

            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            gameboard   = ServiceContainer.Container.Resolve <IGameboard>();
            spellboard  = ServiceContainer.Container.Resolve <ISpellboard>();
            gameboard.GenerateEmptyGameboard();
            spellboard.GenerateEmptySpellboard();

            gameEventHandler  = ServiceContainer.Container.Resolve <IGameEventHandler>();
            infoStringHandler = ServiceContainer.Container.Resolve <IInfoStringHandler>();

            SpellsGenerator sg = new SpellsGenerator();

            sg.GenerateSpells();
        }
Example #2
0
        public static int CombatWithElevatedElfPower(IList <string> input, IGameEventHandler gameEventHandler = null)
        {
            var ui = gameEventHandler ?? new NoUi();
            int survivingElves;
            int elvesAtStart;
            int outcome;
            var elvesAttackingPower = 3;

            do
            {
                elvesAttackingPower++;
                var game = Game.Create(input, ui);
                elvesAtStart = game.AliveElves.Count;

                foreach (var elf in game.AliveElves)
                {
                    elf.PowerUp(elvesAttackingPower);
                }

                outcome        = game.Run(stopOnDeadElf: true);
                survivingElves = game.AliveElves.Count;
            } while (survivingElves < elvesAtStart);

            return(outcome);
        }
Example #3
0
        public static Game Create(IList <string> input, IGameEventHandler gameHandler)
        {
            var allPositions = new HashSet <Point>();
            var walls        = new HashSet <Point>();
            var elves        = new List <Unit>();
            var goblins      = new List <Unit>();

            for (var y = 0; y < input.Count; y++)
            {
                var line = input[y];
                for (int x = 0; x < line.Length; x++)
                {
                    var point = new Point(x, y);
                    allPositions.Add(point);
                    var c = line[x];
                    switch (c)
                    {
                    case '#':
                        walls.Add(point);
                        break;

                    case 'E':
                        elves.Add(new Unit(point, c, goblins, 200, 3));
                        break;

                    case 'G':
                        goblins.Add(new Unit(point, c, elves, 200, 3));
                        break;
                    }
                }
            }

            return(new Game(allPositions, walls, elves, goblins, gameHandler));
        }
Example #4
0
 public Game(HashSet <Point> allPositions, HashSet <Point> walls, List <Unit> elves, List <Unit> goblins, IGameEventHandler gameHandler)
 {
     this.allPositions = allPositions;
     this.gameHandler  = gameHandler;
     this.walls        = walls;
     this.elves        = elves;
     this.goblins      = goblins;
     gameHandler.SetGame(this);
 }
        public static void RegisterHandler(GameEvent evt, IGameEventHandler handler)
        {
            List <IGameEventHandler> handlerList = _eventHandlers[(int)evt];

            if (handlerList == null)
            {
                handlerList = new List <IGameEventHandler>();
                _eventHandlers[(int)evt] = handlerList;
            }

            handlerList.Add(handler);
        }
Example #6
0
        public GameEvent(string name, string desc, DateTime start, DateTime finish, double timerInterval, IGameEventHandler handler)
        {
            Name        = name;
            Description = desc;
            EventStart  = start;
            EventFinish = finish;

            Handler = handler;
            Handler.ReferenceGameEvent = this;

            EventTimer               = new System.Timers.Timer();
            EventTimer.Interval      = timerInterval;
            this.EventTimer.Elapsed += new System.Timers.ElapsedEventHandler(Handler.OnTick);
        }
 public void Plugin(IGameEventHandler handler)
 {
     GameHandlers.Add(handler);
 }
Example #8
0
 /// <summary>
 /// Initializes a new instance of the <see cref="MultiModel"/> class.
 /// </summary>
 /// <param name="handler">The handler.</param>
 public MultiModel(IGameEventHandler handler)
 {
     mazeGen     = new DFSMazeGenerator();
     gameManager = new GameManager.GameManager(new ListGameContainer(), handler);
 }
 protected void RegisterEventHandler(GameEvent evt, IGameEventHandler handler)
 {
     GameEventComponent.RegisterHandler(evt, handler);
 }
Example #10
0
        public static int Combat(IList <string> input, IGameEventHandler gameEventHandler = null)
        {
            var game = Game.Create(input, gameEventHandler ?? new NoUi());

            return(game.Run());
        }
Example #11
0
 public static void RegisterHandler <TEvent>(IGameEventHandler <TEvent> handler) where TEvent : IGameEvent
 {
     SystemMessageBroker.AddListener(handler);
 }
Example #12
0
 public void AddHandler(IGameEventHandler handler)
 {
     Handlers.Add(handler);
 }
Example #13
0
 public void SubscribeEventHandler(IGameEventHandler handler)
 {
     MoveFinished += handler.OnMoveFinished;
 }
Example #14
0
 /// <summary>
 /// GameManager Ctor
 /// </summary>
 /// <param name="container"></param>
 /// <param name="handler"></param>
 public GameManager(IGameContainer container, IGameEventHandler handler)
 {
     this.container = container;
     this.handler   = handler;
 }