void ILogicalComponentVisitor.Visit(IGameEngineComponent gameEngine) { this.ComponentName = gameEngine.Name + " Engine"; }
void ILogicalComponentVisitor.Visit(IGameEngineComponent gameEngine) { _publishPayloadBuilder.AddGameEngine(gameEngine.EngineName, _version); }
public virtual void Visit(IGameEngineComponent gameEngine) { }
public override void Visit(IGameEngineComponent gameEngine) { _gameEngines.Add(gameEngine); }
void ILogicalComponentVisitor.Visit(IGameEngineComponent gameEngine) { }