public virtual void Setup(IGameDataParticleModel question, IGameDataParticleModel[] answers, Action <int> onClickButtonAnswer) { _gameView.Show(true); var q = GetQuestion(question); var a = GetAnswers(answers); _gameView.Setup(q, a, onClickButtonAnswer); }
protected override string GetQuestion(IGameDataParticleModel data) { return(data.GetName()); }
protected override string GetQuestion(IGameDataParticleModel data) { return("Flag_normal_" + data.GetID().ToString("d2")); }
public override void Setup(IGameDataParticleModel question, IGameDataParticleModel[] answers, Action <int> onClickButtonAnswer) { base.Setup(question, answers, onClickButtonAnswer); }
public override void Setup(IGameDataParticleModel question, IGameDataParticleModel[] answers, Action <int> onClickButtonAnswer) { base.Setup(question, answers, onClickButtonAnswer); _gameView.AddSetting(question.GetName()); }
protected virtual string GetQuestion(IGameDataParticleModel data) { return(null); }