private void move(Vector2 _direction) { if (_direction.X == -1) { currentAnimation = walkLeft; } else if (_direction.X == 1) { currentAnimation = walkRight; } else if (_direction.Y == -1) { currentAnimation = walkUp; } if (_direction.X == 0 && _direction.Y == 0) { currentAnimation = walkDown; } //jumping movement if (_direction.Y == -1 && HasJumped == false) { Velocity = new Vector2(Velocity.X, -10f); HasJumped = true; } Position += Velocity; if (Velocity.Y < 20) { Velocity += new Vector2(Velocity.X, 0.9f); } moveCommand.Execute(this, _direction); }
private void move(Vector2 _direction) { if (_direction.X == -1) { currentAnimation = walkLeft; } else if (_direction.X == 1) { currentAnimation = walkRight; } else if (_direction.Y == -1) { currentAnimation = walkUp; } if (_direction.X == 0 && _direction.Y == 0) { currentAnimation = walkDown; } //jumping movement if (_direction.Y == -1 && hasJumped == false) { velocity.Y = -9f; hasJumped = true; } Position += velocity; if (velocity.Y < 20) { velocity.Y += 0.9f; } moveCommand.Execute(this, _direction); }
/// <summary> /// Entry point for all commands execution. /// </summary> /// <param name="current"> Current session.</param> /// <param name="sessions">Collection of all sessions.</param> /// <param name="message">Message sent by chat cient.</param> internal static void HandleGameMessage(JigsawGameService current, GameSessions sessions, string message) { string command = string.Empty; string commandArgs = string.Empty; var index = message.IndexOf(":", StringComparison.OrdinalIgnoreCase); if (index > 0) { command = message.Substring(0, index); commandArgs = message.Substring(index + 1, message.Length - index - 1); } else { command = message; } Logger.LogMessage(command); Logger.LogMessage(commandArgs); IGameCommand handler = null; if (commands.TryGetValue(command, out handler)) { handler.Execute(current, sessions, commandArgs); } }
public void Execute() { if (inputReader.ReadMoveInput()) { if (inputReader.ReadMoveLeftInput() && inputReader.ReadMoveRightInput() == false) { Orientation.X = -1; } if (inputReader.ReadMoveRightInput() && inputReader.ReadMoveLeftInput() == false) { Orientation.X = 1; } moveCommand.Execute(); SetState(EntityState.Run); } if (inputReader.ReadJumpInput() && HasJumped == false) { jumpCommand.Execute(); SetState(EntityState.Jump); } if (inputReader.ReadMoveInput() == false && inputReader.ReadJumpInput() == false) { SetState(EntityState.Idle); Velocity.X = 0; } }
public void Handle() { if (currentCommand != null) { currentCommand.Execute(); } }
protected override void OnUpdate() { base.OnUpdate(); if (DouDiZhuGameCtrl.Instance.CommandQueue.Count > 0) { IGameCommand command = DouDiZhuGameCtrl.Instance.CommandQueue.Dequeue(); command.Execute(); } }
/// <summary> /// Executes Command on local copy of GameState. Use it from DataHandler when JSON command arrives from server. /// </summary> /// <param name="cmd">Command to be executed</param> public void UpdateState(IGameCommand cmd) { if (cmd == null) { return; } cmd.Execute(gameState); stateUpdated?.Invoke(gameState); }
/// <summary> /// Executes a Command and broadcasts it to all clients. /// </summary> /// <param name="cmd">Command to be executed and broadcasted</param> public void Execute(IGameCommand cmd) { if (cmd == null) { return; } cmd.Execute(gameState); this.server.SendToAll(cmd); stateUpdated?.Invoke(gameState); }
public void ExecuteCommand(IGameCommand cmd) { cmd.Execute(); _undoStack.Push(cmd); OnPropertyChanged("UndoStackCount"); if (_redoStack.Count > 0) { _redoStack.Clear(); OnPropertyChanged("RedoStackCount"); } }
private void MoveHorizontal(Vector2 _direction) { if (_direction.X == -1) { currentAnimation = walkLeft; } else if (_direction.X == 1) { currentAnimation = walkRight; } moveCommand.Execute(this, _direction); }
protected override void OnUpdate() { base.OnUpdate(); if (ShiSanZhangGameCtrl.Instance.CommandQueue.Count > 0) { IGameCommand command = ShiSanZhangGameCtrl.Instance.CommandQueue.Dequeue(); command.Execute(); } if (!m_IsSelectedPoker && Input.GetMouseButtonDown(0)) { if (RoomShiSanZhangProxy.Instance.CurrentRoom.SszRoomStatus != ROOM_STATUS.ROOM_STATUS_MATEPOKER) { return; } Ray ray = m_UISceneShiSanZhangView.CurrentCamare.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity)) { Debug.Log("-------------Ray ray -----------------"); if (hit.transform.gameObject.layer != 1 << LayerMask.NameToLayer("PlayerHand")) { return; } } UIItemPoker_ShiSanZhang ctrl = GetRayHitPoker(); if (ctrl != null) { m_EndSelectedPoker = null; //结束选中的牌 m_CurrSelectedPoker.Clear(); //当前拖拽选中的牌 //获得第一张牌 m_StartSelectedPoker = ctrl; m_CurrSelectedPoker.Add(ctrl); m_IsSelectedPoker = true; ctrl.SetSelected(true); } } if (m_IsSelectedPoker && Input.GetMouseButtonUp(0)) { for (int i = 0; i < m_CurrSelectedPoker.Count; ++i) { m_CurrSelectedPoker[i].SetSelected(false); m_CurrSelectedPoker[i].isSelect = !m_CurrSelectedPoker[i].isSelect; } ResetDragPoker(); UITipPokerShiSanZhangView.Instance.TipKuang(); } }
public void Update() { // jumping movement if (reader.ReadInput().Y == -1 && HasJumed == false) { velocity.Y = -9f; HasJumed = true; } Position += velocity; if (velocity.Y < 20) { velocity.Y += 0.9f; } moveCommand.Execute(this, reader.ReadInput()); }
/// <summary> /// Executes and parses a command. /// </summary> /// <param name="cmdRaw">The command to execute / parse</param> private void ExecParseCmd(string cmdRaw) { if (string.IsNullOrEmpty(cmdRaw)) { return; } // Match the input and split the command into arguments (space, excluding when in quotes) Regex cmdRegex = new Regex(@"\w+|""[\w\s]*"""); List <Match> matches = cmdRegex.Matches(cmdRaw).Cast <Match>().ToList(); List <string> argsRaw = new List <string>(); foreach (Match m in matches) { string matchVal = m.Value; if (matchVal.StartsWith("\"")) { matchVal = matchVal.Substring(1); } if (matchVal.EndsWith("\"")) { matchVal = matchVal.Substring(0, matchVal.Length - 1); } argsRaw.Add(matchVal); } if (argsRaw.Count < 1) { return; } string parsedCmd = argsRaw[0]; // Search for the command List <IGameCommand> matchingCommands = CommandRegistry.Keys.Select(k => CommandRegistry[k]).Where(v => v.Command == parsedCmd).ToList(); if (matchingCommands.Count < 1) { // Invalid command Log(CStr("Command '" + parsedCmd + "' not found.", Color.red)); return; } IGameCommand command = matchingCommands.First(); List <string> commandArgs = argsRaw.Skip(1).ToList(); Debug.Log("[CommandEnvironment] Executing command '" + command.UIDString + "'."); Log(CStr("Execute <" + command.Command + ">:", Color.yellow)); command.Execute(commandArgs); }
protected override void OnUpdate() { base.OnUpdate(); if (PaoDeKuaiGameCtrl.Instance.CommandQueue.Count > 0) { IGameCommand command = PaoDeKuaiGameCtrl.Instance.CommandQueue.Dequeue(); command.Execute(); } if (!m_IsSelectedPoker && Input.GetMouseButtonDown(0)) { StartSelectedPoker(); } if (m_IsSelectedPoker && Input.GetMouseButtonUp(0)) { EndSelectedPoker(); } }
public void Update(GameTime gameTime, SoundEffect spring) { walk.Update(gameTime); Movecommand.Execute(gameTime, this, inputReader.LeesInput(), spring); _collisionRectangle.X = (int)positie.X; _collisionRectangle.Y = (int)positie.Y; CollisionRectangle = _collisionRectangle; colli.Update(gameTime, CollisionRectangle, backgroundsize, Movecommand); foreach (var sprite in kogels.ToArray()) { sprite.Update(gameTime, kogels, walk.sprite, this); } DeleteBullet(); }
public GameStatus ExecuteCommand(IGameCommand command) { command.Execute(State); if (State.Any(spaceState => spaceState == GameSpaceState.Mine)) { return(GameStatus.Loss); } else if (State.Count(spaceState => spaceState == GameSpaceState.Blank || spaceState == GameSpaceState.Flag) == State.MineCount) { return(GameStatus.Win); } else { return(GameStatus.Ongoing); } }
private void Move(Vector2 _direction) { //jumping movement if (_direction.Y == -1 && HasJumped == false) { Velocity = new Vector2(Velocity.X, -7f); HasJumped = true; hasJumped = !hasJumped; } Position += Velocity; if (!OnGround && Velocity.Y < 10) { Velocity += new Vector2(Velocity.X, 0.6f); } moveCommand.Execute(this, _direction); }
private void MoveHorizontal(Vector2 _direction) { movecommand.Execute(this, _direction); effect = movecommand.Direction(_direction); }
private void Move(Vector2 mouse) { moveToCommand.Execute(this, mouse); }
private void MoveHorizontal(Vector2 _direction) { moveCommand.Execute(this, _direction); }
private void Move(Vector2 direction) { moveCommand.Execute(this, direction, this); }