Example #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            GameContent.Content = Content;
            GameContent.Sb      = new SpriteBatch(GraphicsDevice);

            GraphicHelpers.Pixel = new Texture2D(GraphicsDevice, 1, 1);
            GraphicHelpers.Pixel.SetData(new[] { Color.Red });

            _gameBoard.CreateMap();
        }