/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. GameContent.Content = Content; GameContent.Sb = new SpriteBatch(GraphicsDevice); GraphicHelpers.Pixel = new Texture2D(GraphicsDevice, 1, 1); GraphicHelpers.Pixel.SetData(new[] { Color.Red }); _gameBoard.CreateMap(); }