public void GetGame_GameIdExists_GameReturned() { // Arrange int gameId = 3; // shortcut, for now we'll have to trust this gameId exists in the database. // Act List <string> Game = _gameAccessor.GetGame(gameId); // Assert Assert.NotNull(Game); Assert.Equal(4, Game.Count); }
public List <string> GetGame(int gameId) { return(_gameAccessor.GetGame(gameId)); }