public IGUIElement GetElement(string name) { IGUIElement element = null; if (!string.IsNullOrEmpty(name)) { element = this.guiElements.Find(e => { return(string.Compare(e.Name, name, StringComparison.CurrentCulture) == 0); }); } return(element); }
public bool AddGUIElement(IGUIElement element) { bool success = false; if (element != null && !this.guiElements.Contains(element)) { this.guiElements.Add(element); success = true; } return(success); }
public GUIController() { Root = new GUIElement(); time = new Time(); }
/*The Event Receiver is not only capable of getting keyboard and mouse input events, * but also events of the graphical user interface (gui). There are events for almost * everything: Button click, Listbox selection change, events that say that a element * was hovered and so on. To be able to react to some of these events, we create an * event receiver. We only react to gui events, and if it's such an event, we get the * id of the caller (the gui element which caused the event) and get the pointer to the * gui environment.*/ public bool OnEvent(Event p_e) { if (p_e.Type == EventType.GUIEvent) { int id = p_e.GUIEventCaller.ID; IGUIEnvironment env = device.GUIEnvironment; switch (p_e.GUIEventType) { case (GUIEvent.SCROLL_BAR_CHANGED): if (id == 104) { // I think this is still not implemented //int pos=p_e.GUIEventCaller.Position; } break; /*If a button was clicked, it could be one of 'our' three buttons. * If it is the first, we shut down the engine. If it is the second, * we create a little window with some text on it. We also add a string * to the list box to log what happened. And if it is the third button, * we create a file open dialog, and add also this as string to the list * box. That's all for the event receiver.*/ case (GUIEvent.BUTTON_CLICKED): if (id == 101) { device.CloseDevice(); return(true); } if (id == 102) { listbox.AddItem("Window Created"); cnt += 30; if (cnt > 200) { cnt = 0; } IGUIElement window = env.AddWindow( new Rect(100 + cnt, 100 + cnt, 300 + cnt, 200 + cnt), false, //modal? "Test Window", null, //parent 0); // id env.AddStaticText("Please close me", new Rect(35, 35, 140, 50), true, //border false, //wordwrap window, //parent 0); //id return(true); } if (id == 103) { listbox.AddItem("File open"); env.AddFileOpenDialog("Please choose a file", false, null, 0); return(true); } break; } } return(false); }
public void run() { // ask user for driver DriverType driverType; // Ask user to select driver: StringBuilder sb = new StringBuilder(); sb.Append("Please select the driver you want for this example:\n"); sb.Append("\n(a) Direct3D 9.0c\n(b) Direct3D 8.1\n(c) OpenGL 1.5"); sb.Append("\n(d) Software Renderer\n(e) Apfelbaum Software Renderer"); sb.Append("\n(f) Null Device\n(otherKey) exit\n\n"); // Get the user's input: TextReader tIn = Console.In; TextWriter tOut = Console.Out; tOut.Write(sb.ToString()); string input = tIn.ReadLine(); // Select device based on user's input: switch (input) { case "a": driverType = DriverType.DIRECT3D9; break; case "b": driverType = DriverType.DIRECT3D8; break; case "c": driverType = DriverType.OPENGL; break; case "d": driverType = DriverType.SOFTWARE; break; case "e": driverType = DriverType.SOFTWARE2; break; case "f": driverType = DriverType.NULL_DRIVER; break; default: return; } // Create device and exit if creation fails: device = new IrrlichtDevice(driverType, new Dimension2D(1024, 768), 32, false, true, true); if (device == null) { tOut.Write("Device creation failed."); return; } /* set this as event receiver*/ device.EventReceiver = this; /* * Get a pointer to the video driver and the SceneManager so that * we do not always have to write device.VideoDriver and * device.SceneManager and device.GUIEnvironment. */ ISceneManager smgr = device.SceneManager; IVideoDriver driver = device.VideoDriver; IGUIEnvironment env = device.GUIEnvironment; /*We add three buttons. The first one closes the engine. The second creates * a window and the third opens a file open dialog. The third parameter is * the id of the button, with which we can easily identify the button in the * event receiver.*/ env.AddButton(new Rect(10, 210, 100, 240), null, 101, "Quit"); env.AddButton(new Rect(10, 250, 100, 290), null, 102, "New Window"); env.AddButton(new Rect(10, 300, 100, 340), null, 103, "File Open"); /*Now, we add a static text and a scrollbar, which modifies the transparency * of all gui elements. We set the maximum value of the scrollbar to 255, * because that's the maximal value for a color value. Then we create an other * static text and a list box.*/ env.AddStaticText("Transparent Control:", new Rect(150, 20, 350, 40), true, false, null, 0); IGUIElement scrollbar = env.AddScrollBar(true, new Rect(150, 45, 350, 60), null, 104); //nopt implemented yet //scrollbar.Max=255; env.AddStaticText("Logging Listbox:", new Rect(50, 80, 250, 100), true, false, null, 0); listbox = env.AddListBox(new Rect(50, 110, 250, 180), null, 0, true); /*To make the font a little bit nicer, we load an external font and set it as * new font in the skin. An at last, we create a nice Irrlicht Engine logo in the * top left corner. */ IGUISkin skin = env.Skin; IGUIFont font = env.GetFont(path + "fonthaettenschweiler.bmp"); if (font != null) { skin.Font = font; } IGUIElement img = env.AddImage(driver.GetTexture(path + "irrlichtlogoalpha.tga"), new Position2D(10, 10), false, //UseAlphaChannel null, //Parent 0, //ID ""); //Text /* * We have done everything, so lets draw it. */ while (device.Run()) { if (device.WindowActive) { device.VideoDriver.BeginScene(true, true, new Color(0, 122, 65, 171)); device.SceneManager.DrawAll(); device.GUIEnvironment.DrawAll(); device.VideoDriver.EndScene(); } } /* * In the end, delete the Irrlicht device. */ // Instead of device->drop, we'll use: GC.Collect(); }
public void Remove(IGUIElement gui_element) { gui_elements.Remove(gui_element); }
public void Add(IGUIElement gui_element) { gui_elements.Add(gui_element); gui_element.Bind(ResourceManager, font_mesh_builder); }