private void onTick(object sender, EventArgs e) { if (doing) { tick++; } //if (tick % 100 == 0) carsCount = ChangeCars(); if (config.randomizeWeapons) { weaponsCount = GiveRandomWeapons(); } if (config.debugMode) { gui.Draw(carsCount + " Cars changed, " + weaponsCount + " Peds equipped", tick.ToString()); } // To show notifications after starting the game if (showStartupMessages && !Game.IsLoading && Game.Player.CanControlCharacter) { gui.ShowStartupMessages(); showStartupMessages = false; } }