/// <summary> /// Disables the Theatre plugin. /// </summary> public void Deinitiate(IFuse fuse) { saveSettings (); fuse.RemoveWidget (main_widget); fuse.Quiting -= on_quit; }
/// <summary> /// Disables the News plugin. /// </summary> public void Deinitiate(IFuse fuse) { saveSettings (); fuse.RemoveWidget (main_widget); fuse.Quiting -= on_quit; timer.Elapsed -= refresh_timer; timer.Stop (); }